#include <mudlib.h> #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(!present("dog")) { move_object(clone_object("players/biggs/mnstr/dog"),this_object()); } if(arg) return; set_short("The Alley Corner"); set_long( " \n"+ " \n"); set_smell( ); set_listen( ); set_listen("The birds sound disturbed by some other creature. \n"); set_exits(({ "players/biggs/town/all5ey.c", "north", "players/biggs/town/all6ey.c", "east", })); set_weather(0,0,0); }