#include <mudlib.h>
inherit MONSTER;
void reset(status arg) {
::reset(arg);
if(arg) return;
set_name("goblin");
set_race("goblin");
set_short("A goblin guard");
set_long("The goblin looks menacing, and quick. She squats, crouched \n"+
"in a battle ready position. Covered with grime and dirt, \n"+
"she has lived a lifetime underground, hating all that lives \n"+
"on the surface. She has huge cruel green claws, and sharp \n"+
"fangs. She looks you over, sizing up your abilities. \n");
set_level(2);
set_alignment(-30);
set_hp(53);
set_gender(2);
set_ac(3);
set_wc(6);
set_attack_msg(({
"misses", "",
"bites", "harshly",
"scratches", "with its claws",
"snaps", "at your neck",
"tears", "ravenously",
"tries to bite", "with its fangs",
"rips", "with a deadly bite",
}));
load_chat(8, ({ "The goblin watches your every move. \n",
"The goblin growls, and drools.\n",
"The goblin scurries about. \n",
"The goblin chews on a human bone.\n",
"The goblin circles you.\n",
}));
load_a_chat(6, ({ "The goblin curses you!\n",
"The goblin claws in desparation!\n",
"The goblin spits on you!\n",
}));
}