#include <mudlib.h>
#define NAME (string)this_player()->query_name()
inherit ROOM;
void reset(status arg) {
if(!present("goblin")) {
int i;
for(i=0; i<3; i++) {
move_object(clone_object("players/biggs/mnstr/goblin"),this_object());
}
}
if(arg) return;
set_short("Goblin Tunnel");
set_long(
"You are within the crude tunnel, created by goblin magic. There are \n"+
"many bodies lying on the stone floor. Glowing orbs hover above your \n"+
"head, pulsating. Glyphs and Wards are etched into the tunnel walls.\n"+
"A portcullis creaks into place behind you.\n"+
" \n");
set_exits (({"/players/biggs/gobkeep/gob3.c", "hall"}));
set_listen("More goblin laughter... \n");
set_smell("The crisp, burning smell of glyphs about to fire!\n");
set_items(({
"tunnel",
"The tunnel is long and dark. It was apparently constructed hastily.",
"keep#goblin keep",
"The fortress appears to have been constructed by dwarves, ages ago.",
}));
set_weather(5,0,0);
}