#include <mudlib.h>
inherit WAND;
void reset(status arg) {
if(arg) return;
set_cast_level(20);
set_max_charges(20);
set_charges(20);
set_name("rod");
set_alt_name("external");
set_spells(({}));
set_class(({ "mage", }));
set_short("A rod");
}
status spell_capture(object caster, object target, object target_ob,
object prev, int dmg) {
write("Caster: "+file_name(caster)+"\n");
write("Target; "+file_name(target)+"\n");
write("Dmg: "+dmg+"\n");
return 1;
}