#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
set_short("Alena's tidy workroom");
set_long(
"A simple room, with a simple description. Simply, this is as \n"+
"simple as a simple room can simply be, which simply is much to \n"+
"simple to have even for a simple workroom based on the concept \n"+
"of total simplicity. In other words, this will be changed when \n"+
"Alena gets around to being creative.\n");
set_exits(({
"/players/angel/workroom", "angel",
"/room/city/library/library","library",
"/room/city/square","square",
"/room/city/t_hall1","hall",
"/room/city/shop/shop","shop",
"/room/city/post","post",
}));
set_weather(2,2,0);
}