/* magic scroll */
inherit "inherit/wand";
void reset(status arg) {
if(arg) return;
set_casting_msg("The magical words on the scroll begin to glow.\n");
set_name("scroll");
set_short("A scroll");
set_long("A scroll. It contains ancient runes of magical power.\n");
set_read("The runes are magical, you cannot read them.\n");
set_weight(1);
set_charges(100);
set_domain_safe(1);
set_info("@@query_classes_string:$this_object()$@@"+
"@@query_level_string:$this_object()$@@"+
"@@query_spell_triggers:$this_object()$@@");
}
status get() { return 1; }
void end_spell() { /* called when end of spell */
if(query_name() == "scroll")
write("The light from the magical words fade.\n");
write("The "+query_name()+" fades into oblivion...\n");
destruct(this_object());
}
status load_spell(string str) {
if(this_player()->test_dark()) return 1;
return ::load_spell(str);
}