/* a bottle of beer */
#include <mudlib.h>
inherit DRINK;
void reset(status arg) {
set_name("beer");
set_empty_container("bottle");
set_short("Bottle of Beer");
set_long("The beer is help in an amber bottle.\n");
set_weight(1);
set_value(10);
set_consumer_msg("It is really good beer!\n"); set_room_msg("@@query_name:$this_player()$@@ drinks a bottle of beer.\n"); set_alco_drink(1);
set_strength(2);
}