#include <mudlib.h>
inherit TREASURE;
static int bonus;
void reset(status arg) {
if(arg) return;
set_name("arrow");
set_short("An arrow");
set_long(
"This arrow is made from a fine wood, carved with expert hands, and\n"+
"has a head made from cold worked steel. This would be a fine addition\n"+
"to a quiver of arrows.\n");
set_info("The arrow must go in a quiver to be effective.\n");
set_plural("arrows");
set_weight(1);
set_sell_destruct(1);
set_value(1);
}
int query_ammunition_bonus() { return bonus; }
int set_ammunition_bonus(int i) { return bonus = i; }