#include <mudlib.h> inherit TREASURE; static int bonus; void reset(status arg) { if(arg) return; set_name("arrow"); set_short("An arrow"); set_long( "This arrow is made from a fine wood, carved with expert hands, and\n"+ "has a head made from cold worked steel. This would be a fine addition\n"+ "to a quiver of arrows.\n"); set_info("The arrow must go in a quiver to be effective.\n"); set_plural("arrows"); set_weight(1); set_sell_destruct(1); set_value(1); } int query_ammunition_bonus() { return bonus; } int set_ammunition_bonus(int i) { return bonus = i; }