/*****************************************************************/
/*** /obj/soul.c -- The Player Soul -- The Sand Pit ***/
/*** ***/
/*** New Implementation (with adverbs) by Mumbles, August 1993 ***/
/*** ***/
/*** Previous Updates: ***/
/*** Far-call Implementation by Zilanthius, Dec. 1992 ***/
/*** Modified for genders: padrone, Oct 22 1990 ***/
/*** ***/
/*****************************************************************/
#include <mudlib.h>
#include <move.h>
#define SOUL_FN "/obj/soul_fcn"
status loaded;
id(str) { return str == "soul";}
string query_name() { return "soul"; }
drop() { return 1; }
get() { return 1; }
#ifdef NATIVE_MODE
void create() {
#else
reset(arg) {
if(arg) return;
#endif /* native */
loaded = 0;
}
init() {
add_action("soul_command", "", 1);
}
soul_command(str) {
string verb, cap_name;
object soul_daemon;
verb = query_verb();
if (!verb)
return (0);
if (!(soul_daemon = find_object(SOUL_FN)))
return (0);
if (function_exists(verb, soul_daemon)) {
if (this_player()->query_ghost()) {
notify_fail("That is impossible in your immaterial state.\n");
return 0;
}
cap_name = this_player()->query_name();
call_other(soul_daemon, "soul_command", verb, str, cap_name);
return 1;
}
return 0;
}
status query_domain_safe() { return 1; }