/* illusion shadow for visual illusion, and permanent illusion spells */
inherit "obj/shadows/shadow";
inherit "inherit/timer";
string illusion_name;
string illusion_short;
string illusion_long;
object who;
void illusion(object ob, string name, string short, string long) {
who = ob;
if(name != "") illusion_name = name;
if(short != "") illusion_short = short;
if(long != "") illusion_long = long;
log_file("Illusions",
"Permanent illusion of "+(string)who->query_name(1)+":"+ file_name(who)+"\n"
+" Caster: "+ (string)this_player()->query_name(1) +"\n"+
" Name: "+ illusion_name +"\n"+
" Short: "+ illusion_short +"\n"+
" Long: "+ illusion_long +"\n");
shadow_object(who);
}
string query_name(status arg) {
if(arg) return (string)who->query_name(1);
if(!illusion_name) return (string)who->query_name(arg);
return illusion_name;
}
string short(status wiz, status true_sight) {
if(!illusion_short) return (string)who->short(wiz);
if(wiz || true_sight) {
return "Illusion of "+ illusion_short +" on "+ (string)who->short(wiz);
}
return illusion_short;
}
void long(status wiz, status true_sight) {
if(!illusion_long)
who->long(wiz);
else {
if(wiz || true_sight) write("There is an illusion: \n");
write(illusion_long +"\n");
if(wiz || true_sight) {
write("\nWhich is Really:\n");
who->long(wiz);
}
}
}
status id(string str) {
return str == query_name(0)
|| str == "Illusion"
|| (status)who->id(str);
}
object query_illusion_object() { return this_object(); }
void time_out() {
tell_room(environment(who), "An Illusion of "+ illusion_short +
" dissapates to reveal "+ (string)who->short() +".\n");
::time_out();
}
void dispel_magic() { time_out(); }