#include <mudlib.h>
int money;
#ifdef NATIVE_MODE
varargs void move(mixed dest) {
  if(!dest) dest = previous_object();
  move_object(this_object(), dest);
}
void create() {
#else
reset(arg) {
    if (arg) return;
#endif /* native */
    money = 1;
}
query_weight() { return 0; }
short() {
    if (money == 0)
	return 0;
    return convert(money) +" coins";
}
/*
 * If we are picked up by a player, then move the money to his "purse",
 * and destruct this object.
 901128: Changed by JnA to not destruct object until surely picked by the
 player, i.e. object moved to the players inventory with move_object()
*/
init()
{
  if (environment(this_object())==this_player()) {
    call_other(this_player(), "add_money", money);
    money = 0;
    set_heart_beat(1);
  }
}
get()
{
  return money>0;
}
set_money(m) {
    money = m;
}
id(str) {
    if (str == "coins")
	return 1;
    if (str == "money")
	return 1;
}
heart_beat() {
    if (money == 0)
	destruct(this_object());
}
/* Add money added by Kingbilly, to allow for incremental */
/* change of amounts */
add_money(m)
{
money += m;
}
/* Money Converter.
   This wil convert all players copper coins to give a message of a
   how many platinum, gold, silver and copper coins they have.
   When a player receives money, it will automatically renew all
   coins into lowest denominator amounts; first platinum, then
   gold, silver and finnaly copper.
 */
string convert(int i) {
  string tmp;
  tmp = "";
  if(i >= PLATINUM) tmp += (i/PLATINUM +" platinum ");
  while(i >= PLATINUM)
    i -= PLATINUM;
  if(i >= GOLD) tmp += (i/GOLD + " gold ");
  while(i >= GOLD) 
    i -= GOLD;
  if(i >= SILVER) tmp += (i/SILVER +" silver  ");
  while(i >= SILVER) 
    i -= SILVER;
  if(i) tmp += (i +" copper ");
  return tmp;
}