Primary Skills -------------- Strength Strength is used for carrying things. It also determines the maximum WC of a weapon you can wield. Some swords and similar items are simply too powerful for players to wield, and so strength is a measure of your over all ability to control such a weapon. Intelligence Intelligence is roughly equatable to what is known as IQ in the old school of psychology. In game terms, intelligence allows you to notice secret doors more easily, as well as learn more new languages. Wisdom Wisdom is will power. Some spells rely upon sheer resistance against them, and so a high wisdom allows a player no suffer either less effect, or in some instances receive no effect from spells. Wisdom also is involved in combat; a player has to know when to run and when to stay. To this end, the higher your wisdom score, the higher you can set your wimpy score. Dexterity Dexterity is your hand-eye coordination, as well as your ability to dodge blows in combat. A high dexterity basically means you're able to dodge blows better.. making you harder to hit! Charisma This stat involves your power of persuasion, and comes in handy when you are bargaining in sales. You can buy for less and sell for more if you have a better charisma! Combat As it states, combat is your ability to hit harder when fighting. Secondary Skills ---------------- Swiming You don't want to drown while you're in a lake, or in the sea. This ability enhances your ability to swim around, and not take damage from drowning! (You don't want to die from it either!) Climbing There are some high walls, some cliffs, and some holes which require basic skills in climbing. You can hurt yourself seriously if you try to climb cliffs too high, or valleys too steep. You could even die from a fall! Class and Guild Skills See relevant help files and manuals for fighter, cleric, mage, thief, etc. Angel, August 1995.