CONCEPT
Ranger, sub-class of Fighter
DESCRIPTION
Rangers are a sub-class of fighter who are adept at woodcraft
and tracking, scouting, infiltrating and spying.
Rangers are not permitted to join other classes, as per all
sub-classes. Rangers may not join thief, mage, and the other
standard classes. While they have some clerical, mage, and
fighter skills, they only pay x1 the exp cost, rather than
the standard x2-3 for having so many skills.
Rangers gain 12 hit points per advancement of constitution.
When a player becomes a ranger, his original hit points are
recalculated to this new HP multiplier.
RACES
Only certain races may become rangers, these are those that
are familiar with the forest wilderness. Such include all
types of elves, forest gnomes, halflings, humans, and hill
dwarves.
RANGERS AND GODS
Rangers follow the teachings of Antaaries, the goddess of
the forests.
RANGER ALIGNMENT
Antaaries only grants rangers their special abilities of
spell casting and prayer while they are of relatively
good alignment. While a woodsman's code is not as strict
as those of the Paladin, he still must not harm those
good creatures who dwell in the forest.
If a ranger's alignment falls, then all his spell ability
becomes forfeit. If a ranger falls into evil alignments
then Antaaries has been known to strip a ranger of all
his abilities, and transform him into a simple fighter.
RANGERS ARMOUR
A ranger's abilities in tracking, stealth, and spying
require minimal noise and maximum freedom of movement.
To this end, rangers will only don chainmail armour,
leathers, scalemail, and padded armours.
RANGER SKILLS AND ABILITIES
Fighting Abilities
~~~~~~~~~~~~~~~~~~
All rangers gain the following fighter skills:
Multi attack, Multi opponent, and Two weapon.
A ranger's two weapon skill, however, is superior
to a fighters. A ranger is able to wield weapons
of equal length, or even large ones, significantly
sooner than their parent class.
See also 'help fighter'.
Spell-like Abilities
~~~~~~~~~~~~~~~~~~~~
All ranger's gain access to the following druidic-like
clerical spheres, granted to them by Antaaries:
Nature sphere.
Ranger's also learn some magic, pertaining especially
to the summoning of creatures, and charming them in
order to enlist their help. These schools of magic are:
Charm, Conjuration.
See also the cleric and mage help on these topics.
Stealth/Tracking Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~
A ranger can follow any opponent by virtue of his tracking
skills. Usage: track <opponent>
The tracking ability of a ranger also enables him to perform
stealth-like functions, akin to thieves. A ranger can, hence,
move silently, and hide in shadows just as a thief can.
See also the thief help on these topics.
Tracking also enables a ranger to search a room more effectively
than other classes. To this end he is also able to ascertain
where creatures may be hiding close by, and determine what
ones have passed through the immediate area.
Usage: track <creature>
Usage: search room|<item>
Rangers knowledge of wilderness areas enables them to gather
specific knowledge of unique areas in reference to game
trails and the like. If a ranger finds a game trail when
searching an area, he may follow that trail, making the
time it takes to pass between areas much shorter.
Usage: follow trail
Ranger's can also guide others onto game trails they find.
Usage: guide <creature|person>
Ranger Specific Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~
Rangers find giants and their kindred bane to the
forests they protect. Hence, rangers gain damage bonuses
when attacking such creatures.
Ranger's are skilled craftsmen, and have a bowyer/fletcher
skill. This enables them to craft bows and arrows.
A ranger must first locate some dead wood to carve, and then
proceed to construct a bow, or arrow. This process is long
and time consuming. Only the best bowyers are able to make
weapons of fine quality.
Usage: craft <bow|arrow>.
This skill also determines the ranger's skill at using this
weapon in combat. While other classes may be able to
employ such a weapon, a ranger's ability almost always
exceeds theirs. The higher a ranger's bowyer skill, the
more accurate he is in shooting, and the more damage he is
thereby able to inflict upon an opponent with his arrows.
RANGER TITLES
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Level Title
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1 the Lesser Runner
2 the Amateur Runner
3 the Prominent Runner
4 the Amateur Strider
5 the Prominent Strider
6 the Renowned Strider
7 the Amateur Scout
8 the Prominent Scout
9 the Renowned Scout
10 the Amateur Courser
11 the Prominent Courser
12 the Renowned Courser
13 the Amateur Tracker
14 the Prominent Tracker
15 the Renowned Tracker
16 the Amateur Guide
17 the Prominent Guide
18 the Renowned Guide
19 the Amateur Pathfinder
20 the Prominent Pathfinder
21 the Renowned Pathfinder
22 the Amateur Woodsman/woman
23 the Prominent Woodsman/woman
24 the Renowned Woodsman/woman
25 the Amateur Ranger
26 the Prominent Ranger
27 the Renowned Ranger
28 the Keeper of the Forest
29 the Guardian of the Forest
Pretitles after approximately 30th level include: Captain,
Major, Colonel, General, Marshall, and Lord.
RANGER WEAPONS
Ranger's are able to employ all weapons, but prefer
to become skilled in the following, before all others:
Either a bow or a light crossbow
a dagger or a knife
a spear or an axe, and
a sword (of any type).
HISTORY
Originally created for Heaven7 development as a further
example of the sub-class system. Sections of this sub-class
are based on Zilanthius' ranger-guild on GUMBImud, and
intended as being an improvement upon/and replacement for
Shwaine's ranger guild on MALEVOLENCE.
AUTHOR
Angel, August 1996.