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lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
CONCEPT
     Paladin, sub-class of Fighter

DESCRIPTION
     A paladin is a knight of a holy order, in service to a god.
     Where a cleric serves his god through worship and prayer and
     deeds of faith, a paladin serves his god through his honour,
     combat, and deeds of chivalry. 

     Paladin are not permitted to join other classes, like mage,
     or thief. And while they have both fighter and clerical
     skills and spells they only have to pay x1 the exp cost,
     rather than the x2-3 exp cost.

     Paladin gain 12 hit points per advancement of constitution.
     When a player becomes a paladin, his original hit points are
     recalculated to this new hp multiplier.

RACES
     Only certain elvish races, grey elves, high elves, half elves,
     and humans may become holy knights, paladin. It is thought that
     some mountain dwarves have earned the privledge, but this is rare.


PALADIN GODS AND GUILDS
     Orders of holy knights, the paladin, are known to serve:
          The All-God, 
     A paladin always gives 10% of all his earnings to the
     church to further the cause he serves.

PALADIN ALIGNMENT   
     Law and good deeds are the meat and drink of paladin. If a
     paladin should ever become of evil alignment it is known
     that the god he serves will serve his full wrath and justice
     upon him. This usually means death for the paladin.

PALADIN ARMOUR
     To the paladin, armour is as much as a badge of station as
     it is a means of protection. Thus, a paladin will always
     seek to possess the very best and finest-quality armour the
     paladin is able to own. In this endeavour, appearance is as
     important as function, so engraving, inlaying, and
     decoration of the armour will always be sought. Plate armour
     is the paladin's first choice; other preferences ranking
     beneath that are (in order of desirability) plate mail,
     banded or splint mail, chain mail, scale mail, and ring
     mail. Leather, studded leather, and padded armour are the
     dress of thieves and peasants, and such are beneath the
     paladin's station, such that the paladin will not wear these
     armour types. 


PALADIN CODE OF HONOUR
     Paladin must follow a code of conduct and ethics, akin to
     chivalry. Upon being sworn to knighthood, the paladin must
     pledge himself or herself to this code. Failure to sustain
     the oath is not sufficient reason to revoke knighthood
     unless the deed is evil. In this case, the paladin's god
     strikes the paladin dead.

     A paladin seeks to sustain the virtues and code of chivalry.
     These knightly virtues are these:
          Liberality          Honour              Good Faith
          Glory               Unselfishness       Pride
          Courtesy            Bravery
          
          Noble service cheerfully rendered
          Respect for all peers and equals
          Honour to all above your station
          Obedience and respect from all beneath your station
          Courtesy to all ladies (if the paladin is male)
          Combat is glory
          Death before dishonour

PALADIN SKILLS AND ABILITIES
     All Paladin gain the following fighter skills: Armouring,
     Multi attack, Multi opponent, Weaponsmith. See also 'help fighter'.

     All Paladin gain access to the following clerical spheres
     through their worship of the All-God: Combat sphere, Healing
     sphere, Protection sphere. The paladin must be of good
     alignment to call upon these spells from his god. See also
     'help cleric' for help on these clerical spheres.

     Paladin radiate a protection from evil aura; a divine aura
     which aids and protects the paladin somewhat from evil.

     Paladin are able to detect evil, at will, when they
     concentrate upon a desired creature.

     A paladin is immune to disease, and is able to cure disease
     once for every 6 levels in an hour of playing time.

     Upon reaching the title of Chevalier (16th level) the
     paladin may call forth a magical steed, blessed by the
     gods with strength and intelligence. An empathic bond
     exists between this steed and the paladin so that the
     horse is able to perform actions by his side. 
     Commands: follow, stay, get, drop, kill, leave

     The steed may also be named by the paladin, and may also
     have its personalised description. 
     Command: 'name steed'

     The gods bring great wrath on those paladin who choose to
     slay their steeds. Gods are known to strike down dead any
     paladin who has done this.

     Paladin are incredible horsemen. When they attack from horseback
     a paladin gain additional damage dependant upon their level.

     When a paladin finds a weapon truely blessed and holy in the
     sight of their god, they gain the benefit of magic resistance, 
     as well as bonuses in damage when fighting evil opponents!




PALADIN TITLES
     ------------------------------------
      Level         Title
     ------------------------------------
      1          the Novice Horseman
      2          the Simple Lancer
      3          the Prominent Armiger
      4          the Famed Armiger
      5          the Simple Esquire
      6          the Skilled Esquire
      7          the Prominent Esquire
      8          the Gallant
      9          the Noble Warder
     10          the Holy Warder
     11          the Saintly Warder
     12          the Guardian
     13          the Noble Guardian
     14          the Holy Guardian
     15          the Saintly Guardian
     16          the Chevalier
     17          the Noble Chevalier
     18          the Holy Chevalier
     19          the Saintly Chevalier
     20          the Noble Justicar
     21          the Holy Justicar
     22          the Saintly Justicar
     23          the Noble Knight
     24          the Holy Knight
     25          the Saintly Knight
     26          the Guardian of the Faith
     27          the Keeper of the Faith
     28          the Protector of the Faith
     29          the Defender of the Faith
     30          the Paladin
     31          the Noble Paladin
     32          the Holy Paladin
     33          the Saintly Paladin
     34          the Chosen Paladin of the All-God

     Pretitles after approximately 30th level include: Captain,
     Major, Colonel, General, Marshall, Knight Marshall, Sir, and
     Lord.


PALADIN WEAPONS
     All Paladin are expert in weapon use. Their training and
     honour revolves around the use of three weapon types - the
     sword, crushing weapons like the footmans' mace and flail,
     and, of upmost importance, the lance. In tournaments a
     knights, and indeed a paladin's honour in battle are
     symbolised by his prowess in these weapons above all others.
     Paladin are not limited in which weapons they can use, but
     these weapons are preferred above others, such that a
     paladin will seek proficiency in these weapons before
     learning other weapons. These weapons are the longsword,
     shortsword, scimitar, lance, broadsword, bastardsword,
     footmans flail, horsemans flail, footmans mace, horsemans
     mace, and militarypick. 

     Weapons that deal out damage at a distance (including pole
     arms, missile weapons, and two-handed weapons) call into
     question the paladin's personal bravery, and such are
     avoided by all except the most powerful paladin whose honour
     of combat at arms is unquestionable. Only paladin of greater
     than 15th level wield such weapons.

     A paladin has three skills which increase his damage when
     he uses these weapons: sword spec (sword specialisation),
     lance spec (lance specialisation), crushing spec (crushing
     weapon specialisation).

     A paladin also uses his shield as a weapon in combat. A
     player's skill in the use of a shield in this manner is
     reflected by the skill of shield spec. As with sword spec,
     etc, the higher this skill, the more damage is done (shield
     specialisation).


HISTORY
     Originally created for Heaven7 development as an example of
     a guild for the v2.08 release, based on the GUMBImud
     cavalier's guild by Angel (formerly Archangel).

AUTHOR
     Angel, November 1994