CONCEPT
Paladin, sub-class of Fighter
DESCRIPTION
A paladin is a knight of a holy order, in service to a god.
Where a cleric serves his god through worship and prayer and
deeds of faith, a paladin serves his god through his honour,
combat, and deeds of chivalry.
Paladin are not permitted to join other classes, like mage,
or thief. And while they have both fighter and clerical
skills and spells they only have to pay x1 the exp cost,
rather than the x2-3 exp cost.
Paladin gain 12 hit points per advancement of constitution.
When a player becomes a paladin, his original hit points are
recalculated to this new hp multiplier.
RACES
Only certain elvish races, grey elves, high elves, half elves,
and humans may become holy knights, paladin. It is thought that
some mountain dwarves have earned the privledge, but this is rare.
PALADIN GODS AND GUILDS
Orders of holy knights, the paladin, are known to serve:
The All-God,
A paladin always gives 10% of all his earnings to the
church to further the cause he serves.
PALADIN ALIGNMENT
Law and good deeds are the meat and drink of paladin. If a
paladin should ever become of evil alignment it is known
that the god he serves will serve his full wrath and justice
upon him. This usually means death for the paladin.
PALADIN ARMOUR
To the paladin, armour is as much as a badge of station as
it is a means of protection. Thus, a paladin will always
seek to possess the very best and finest-quality armour the
paladin is able to own. In this endeavour, appearance is as
important as function, so engraving, inlaying, and
decoration of the armour will always be sought. Plate armour
is the paladin's first choice; other preferences ranking
beneath that are (in order of desirability) plate mail,
banded or splint mail, chain mail, scale mail, and ring
mail. Leather, studded leather, and padded armour are the
dress of thieves and peasants, and such are beneath the
paladin's station, such that the paladin will not wear these
armour types.
PALADIN CODE OF HONOUR
Paladin must follow a code of conduct and ethics, akin to
chivalry. Upon being sworn to knighthood, the paladin must
pledge himself or herself to this code. Failure to sustain
the oath is not sufficient reason to revoke knighthood
unless the deed is evil. In this case, the paladin's god
strikes the paladin dead.
A paladin seeks to sustain the virtues and code of chivalry.
These knightly virtues are these:
Liberality Honour Good Faith
Glory Unselfishness Pride
Courtesy Bravery
Noble service cheerfully rendered
Respect for all peers and equals
Honour to all above your station
Obedience and respect from all beneath your station
Courtesy to all ladies (if the paladin is male)
Combat is glory
Death before dishonour
PALADIN SKILLS AND ABILITIES
All Paladin gain the following fighter skills: Armouring,
Multi attack, Multi opponent, Weaponsmith. See also 'help fighter'.
All Paladin gain access to the following clerical spheres
through their worship of the All-God: Combat sphere, Healing
sphere, Protection sphere. The paladin must be of good
alignment to call upon these spells from his god. See also
'help cleric' for help on these clerical spheres.
Paladin radiate a protection from evil aura; a divine aura
which aids and protects the paladin somewhat from evil.
Paladin are able to detect evil, at will, when they
concentrate upon a desired creature.
A paladin is immune to disease, and is able to cure disease
once for every 6 levels in an hour of playing time.
Upon reaching the title of Chevalier (16th level) the
paladin may call forth a magical steed, blessed by the
gods with strength and intelligence. An empathic bond
exists between this steed and the paladin so that the
horse is able to perform actions by his side.
Commands: follow, stay, get, drop, kill, leave
The steed may also be named by the paladin, and may also
have its personalised description.
Command: 'name steed'
The gods bring great wrath on those paladin who choose to
slay their steeds. Gods are known to strike down dead any
paladin who has done this.
Paladin are incredible horsemen. When they attack from horseback
a paladin gain additional damage dependant upon their level.
When a paladin finds a weapon truely blessed and holy in the
sight of their god, they gain the benefit of magic resistance,
as well as bonuses in damage when fighting evil opponents!
PALADIN TITLES
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Level Title
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1 the Novice Horseman
2 the Simple Lancer
3 the Prominent Armiger
4 the Famed Armiger
5 the Simple Esquire
6 the Skilled Esquire
7 the Prominent Esquire
8 the Gallant
9 the Noble Warder
10 the Holy Warder
11 the Saintly Warder
12 the Guardian
13 the Noble Guardian
14 the Holy Guardian
15 the Saintly Guardian
16 the Chevalier
17 the Noble Chevalier
18 the Holy Chevalier
19 the Saintly Chevalier
20 the Noble Justicar
21 the Holy Justicar
22 the Saintly Justicar
23 the Noble Knight
24 the Holy Knight
25 the Saintly Knight
26 the Guardian of the Faith
27 the Keeper of the Faith
28 the Protector of the Faith
29 the Defender of the Faith
30 the Paladin
31 the Noble Paladin
32 the Holy Paladin
33 the Saintly Paladin
34 the Chosen Paladin of the All-God
Pretitles after approximately 30th level include: Captain,
Major, Colonel, General, Marshall, Knight Marshall, Sir, and
Lord.
PALADIN WEAPONS
All Paladin are expert in weapon use. Their training and
honour revolves around the use of three weapon types - the
sword, crushing weapons like the footmans' mace and flail,
and, of upmost importance, the lance. In tournaments a
knights, and indeed a paladin's honour in battle are
symbolised by his prowess in these weapons above all others.
Paladin are not limited in which weapons they can use, but
these weapons are preferred above others, such that a
paladin will seek proficiency in these weapons before
learning other weapons. These weapons are the longsword,
shortsword, scimitar, lance, broadsword, bastardsword,
footmans flail, horsemans flail, footmans mace, horsemans
mace, and militarypick.
Weapons that deal out damage at a distance (including pole
arms, missile weapons, and two-handed weapons) call into
question the paladin's personal bravery, and such are
avoided by all except the most powerful paladin whose honour
of combat at arms is unquestionable. Only paladin of greater
than 15th level wield such weapons.
A paladin has three skills which increase his damage when
he uses these weapons: sword spec (sword specialisation),
lance spec (lance specialisation), crushing spec (crushing
weapon specialisation).
A paladin also uses his shield as a weapon in combat. A
player's skill in the use of a shield in this manner is
reflected by the skill of shield spec. As with sword spec,
etc, the higher this skill, the more damage is done (shield
specialisation).
HISTORY
Originally created for Heaven7 development as an example of
a guild for the v2.08 release, based on the GUMBImud
cavalier's guild by Angel (formerly Archangel).
AUTHOR
Angel, November 1994