Concept: Classes; the Fighter
Decription:
Although fighters do not have magic spells to use, their
armour and weapons can compensate. They have the most powerful
within melee combat, being the strongest of classes in regards
to sheer physical strength, gaining 15 hit points per point of
constitution gained. Any sort of armour or weapon is usable by
a fighter.
Table 1: Fighter Level Titles and Experience
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Level Fighter Titles Exp per Level
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1 the Utter Newbie 0
2 the Simple Wanderer 1 014
3 the Prominent Wanderer 2 502
4 the Simple Rover 3 200
5 the Prominent Rover 4 224
6 the Famed Rover 5 727
7 the Amateur Fighter 7 935
8 the Skilled Fighter 11 176
9 the Expert Fighter 15 936
10 the Great Fighter 22 925
11 the Famed Fighter 33 187
12 the Amateur Warrior 48 256
13 the Skilled Warrior 70 382
14 the Expert Warrior 102 871
15 the Great Warrior 150 575
16 the Famed Warrior 220 623
17 the Lesser Champion 323 477
18 the Renowned Champion 474 502
19 the Famed Champion 696 260
20 the Amateur Swordsman 1 021 000
21 the Lesser Swordsman 1 500 000
22 the Prominent Swordsman 2 000 000
23 the Great Swordsman 2 520 000
24 the Master Swordsman 3 060 000
25 the Renowned Swordsman 3 620 000
26 the Famed Swordsman 4 200 000
27 the Lesser Mercenary 4 800 000
28 the Prominent Mercenary 5 420 000
29 the Great Mercenary 6 060 000
30 the Master Mercinary 6 720 000
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When a fighter attains 30th level he may opt to establish a
freehold. This is done by having a building some type of
constructed; a castle, keep or the like. Whenever such a
freehold is established the fighter will:
1) Attract henchmen, led by a man-at- arms. These are NPC
followers who will serve the fighter so long as his freehold is
maintained.
2) Is able, through his freehold, train other fighters
who visit here.
Fighter Skills
TWO WEAPON USE - A fighter is the only class who is
able to wield two weapons simultaneously, gaining an extra
attack with his off-handed weapon. The higher a fighter's two-
weapon skill the longer the weapons he is able to wield are.
When this skill is low, a fighter will only be able to wield
small weapons in both hands, like daggers of knives. At a high
enough skill level, a fighter may be able to wield two
longswords - one in each hand.
UNARMED COMBAT - As a fighter is expert in hand-to-
hand combat there are situations in which he may not have a
weapon at the ready. A fighter is able to increase his damage
and ability to hit an opponent without a weapon with his un-
armed skill.
ARMOURING - Armour and its maintenance is a daily
ritual that a fighter will always go through. Armour slowly
breaks apart as it is constantly hit in combat. A fighter is
able to repair his armour as his skill in armouring increases.
It is not always successful, however. At low levels of skill
the fighter may even damage his armour in an attempt to repair
it - even though this is rare. At a high skill level, a
fighter may even be able to make his own armour, constructing
it from the roar mineral or hide of a monster, and creating an
excelent piece of armour.
Usage: repair <armour name>
See also 'help forging'
WEAPONSMITH - The weapon is the tool of the
fighters trade, and a good fighter is never without an
excelent blade by his side. A fighters weaponsmith skill
allows him to understand the construction of weapons, being
able to smith his own, or repairing them in a similar fashion
as his skill in armouring. Hence, a fighter may be able to put
a keen edge on a longsword, or even make a staff perfect in
balance from a simple sapling.
Usage: repair <weapon name>
See also 'help forging'
MULTIPLE ATTACKS - A fighter can increase his chance of
attacking a second time within combat. The higher this skill
is increased, the higher the likelihood of a second, third,
and even more attacks.
See Further: 'help multiple'
Author:
Angel, Feb, 1995.