/* SIGN used in room */
#include <mudlib.h>
inherit BASE;
string read_language;
#ifdef NATIVE_MODE
void create() {
#else
void reset(status arg) {
if(arg) return;
#endif /* native */
set_name("sign");
set_short("A Sign");
set_long("A sign. Perhaps you should read it?\n");
}
string set_language(string str) { return read_language = str; }
string query_language() { return read_language; }
string set_message(string str) { return read_msg = str; }
string query_message() { return read_msg; }
status read(string str) {
status flag;
string tmp_msg;
tmp_msg = read_msg;
read_msg = 0;
flag = ::read(str);
read_msg = tmp_msg;
if(!str) {
notify_fail("Read what?\n");
return 0;
}
if(flag) {
if(read_language && !this_player()->query_language(read_language)) {
write("The words on the "+ query_name() +" don't make sense.\n"+
"They appear to be written in a language you don't understand.\n");
return 1;
}
write(read_msg);
}
if(!this_player()->query_stealth_on())
say(this_player()->query_name() +" reads the sign.\n");
return 1;
}
get() { return 0; }
drop() { return 0; }
query_object_type() { return "Sign"; }