#ifndef WIZARD_CFG
#define WIZARD_CFG
#include <mudlib.h>
#include <levels.h>
#define NON_WIZ ((int)this_player()->query_security_level() < SEC1)
#define MAX_BYTE_READ 8192 /* 8 KB blocks */
#define KEEP ({ "guild_object", "soul", query_name(1), })
#ifdef 312MASTER
#include <sprintf.h>
#endif /* 312MASTER */
#ifdef MSDOS
#define NO_GET_DIR_WILDCARDS
#endif /* MSDOS */
#endif /* WIZARD_CFG */