^#^
party^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: party
Usage: party <party name>
Description: This starts up a new party, <party name> with
you as the leader. You can then join others
into your party, and adventure together.
Experience from kills are then shared on a
level basis.
Related topics: none.
^#^
password^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: password
Usage: password
Description: This allows you to change your password. You
must enter your old password, before you can
change it to a new one.
Related topics: suicide.
^#^
plan^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: plan
Usage: plan
Description: plan allows you to edit the 'plan' part of
your personal 'finger'.
Related topics: finger, chfn.
^#^
put^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: put
Usage: put <item> in <container>
put all in <container>
Description: This allows you to put an item of all of your
items in a container. The container can be on
you or in the room. Note that containers have
a limited to what they can carry. You can
only move items about if you can see.
Related topics: get, give, drop.
^#^
parser^#^
SUBTOPIC-creator^#^
-=[ Object Parser ]=-
Most creator commands can use the inbuilt object parser. The object
parser allows you to reference any object in the mud with relative ease.
For convenience <object> is a an object, or a list of objects.
When dealing with objects there are keywords used for locating
objects, these are: "users", "who", "room", "env", "me", "all".
<object> can described by position: position separators are "of"
and "in".
Eg. sword
sword in zilanthius
sword in bag in zilanthius
room of zilanthius
<object> can be described by clonename:
Eg. players/zilanthius/obj/sword#10
<object> can be described by its filename:
Eg. sword.c (if in current path)
/players/zilanthius/obj/sword.c
<object> can be described by a default name:
Default: "users", "who", "room", "env", "me".
<object> can be an object list: using the list separator ","
Eg. sword, axe, shovel
<object> can be an object list: using the keyword "all".
Eg. all in zilanthius
all swords in zilanthius
<object> can be an object list: using the keyword "users".
Eg. users
sword, users
all in users
<object> can be the first number of objects found.
Eg. 3 swords in zilanthius
^#^
patch^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: patch
Usage: patch <object(s)::function>
patch <object(s)::function::arg1>
patch <object(s)::function::arg1::arg2>
Description: This command allows you to patch any function in an
object and returns the value to you. It is useful for
making on the fly character fixes. Note that some
functions may be logged, anyone caught helping players
cheat may be demoted. Object(s) can be anything that
can be referenced by the object parser.
Related topics: lpc.
^#^
path^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
Description: There are a number of symbolic tokens that can be used
to make file paths. These include:
.. for parent directory
~ for home directory
domain# for domain home directory
Example: cd change to /players/zilanthius
cd myth#open change to /d/myth/w/zilanthius/open
Related topics: mkdir, rmdir, rm, Rm, copy, Copy, mv, Mv, ed.
^#^
pay^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: pay
Usage: pay <amount> to <player|monster>
Description: This command allows you to compensate players for lost
money. You should not have to do this.
Related topics: none.
^#^
people^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: people
Usage: people
Description: The people command gives a list of interactive users
using the game. It gives information about the machine
they are telneting from, their current room, and how
long they have been idle.
Related topics: who.
^#^
post^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: post
Usage: post
Description: Moves you to the post office.
Related topics: church, guild, home, inner, pub.
^#^
pretitle^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: pretitle
Usage: pretitle
pretitle <title>
Description: Every player's title is broken into 3 parts: pretitle,
title, and alignment title. This command allows you to
set your pretitle. If no pretitle is given it defaults
to "Lord" or "Lady".
Example: pretitle Emporer
Related topics: mhome, mclone, minvis, mtrans, mmin, min, mmout, mout,
edtitle, reveiw, title, align.
^#^
promote^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: promote
Usage: promote <who> <level|level name>
Description: This command promotes a player or creator to a higher
security level. It automatically adds a home directory
structure, and file access objects. You cannot promote
anyone, one full security level less then
yourself. Minimum security level to use this command is
SEC5 (50).
Level names: asp, app, creator, sage, lord, sen, elder,
arch, or admin.
Related topics: domain.
^#^
pub^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: pub
Usage: pub
Description: Moves you to the pub.
Related topics: guild, post, church, home, inner.
^#^
pwd^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: pwd
Usage: pwd
Description: print working directory. This prints the default
directory that the creator is using.
Related topics: cd , ls.
^#^
plant door^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Plant Door Sphere: Nature |
| Level: 8 Cost: 8 |
| Component: branch Usage: plant door |
| Description: |
| |
| This prayer will allow the cleric to use natures' pathways |
| which stretch from tree to tree. The prayer needs a branch |
| from a tree to work. If the branch is from a tree other then |
| the one you step into, it will most likely take you to that |
| tree. It will not take you to trees in other domains. |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
plant growth^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Plant Growth Sphere: |
| This prayer will allow the cleric to accerate the growth |
| of a tree. The tree will have many of the spell components |
| necessary for nature spells. The tree can be planted almost |
| anywhere. |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
poison^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Poison Sphere: Necromancy |
| Level: 14 Cost: 14 |
| Component: none. Usage: poison who |
| Description: |
| |
| This prayer will allow the cleric to poison someone. The |
| poison disabilitates the victim about every minute. It also |
| limits the maximum healing potential of the victim. |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
prayer^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Prayer Sphere: Combat |
| Level: 5 Cost: 5 |
| Component: None. Usage: prayer who |
| Description: |
| |
| The prayer is a more powerful Bless prayer. |
| |
| |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
protection sphere^#^
SUBTOPIC-cleric^#^
_________________________________________________________
()________________________________________________________)
| Prayers from the Protection Sphere |
| |
| Resist Light Resist Cold |
| Resist Darkness Resist Acid |
| Resist Death Resist Lightning |
| Resist Draining Resist Poison |
| Resist Earth Resist Disease |
| Resist Fire Resist Fear |
| Resist Water Resist Charm |
| Resist Air |
|_______________________________________________________|
()________________________________________________________)
Type 'help resist' for extra information.
^#^
phantasmal force^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Phantasmal Force |: Description: |:||
||:| School: Illusion |: |:||
||:| Cost: varies |: This spell causes an |:||
||:| Level: 12 |: illusion that perfectly |:||
||:| Usage: phantasmal force spell|: imitates most evocation |:||
||:| |: spell. The cost varies |:||
||:| Related Spells: |: depending on the spell |:||
||:| Evocation, Alter Reality. |: imitated. |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
permanent illusion^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Permanent Illusion |: Description: |:||
||:| School: Illusion |: |:||
||:| Cost: 25 |: This spell weaves an |:||
||:| Level: 25 |: illusion about an item |:||
||:| Usage: permanent illusion - |: or monster. The woven |:||
||:| -item |: illusion fools all who |:||
||:| Related Spells: |: touch and look at the item. |:||
||:| Illusion. |: It can be dispelled with a |:||
||:| |: dispel magic. |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
phantasm^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Phantasm |: Description: |:||
||:| School: Illusion |: |:||
||:| Cost: 2 |: This spell makes the victim |:||
||:| Level: 5 |: appear to do some. The |:||
||:| Usage: phantasm who emote |: victim knows it wasn't them,|:||
||:| |: but they don't know who |:||
||:| Related Spells: |: caused it. |:||
||:| Ventriloquism, Improved |: |:||
||:| Phantasm. |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
phantom armour^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Phantom Armour |: Description: |:||
||:| School: Illusion |: |:||
||:| Cost: 4 |: This spell causes an illusion|:||
||:| Level: 4 |: that makes the caster appear |:||
||:| Usage: phantom armour |: to wear platemail. This |:||
||:| |: causes attackers to miss |:||
||:| Related Spells: None. |: more often then not. |:||
||:| |: Effectively giving the |:||
||:| |: caster better protection. |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
pwk^#^
SUBTOPIC-mage^#^
__ |: |:||
||:| Spell: PWK (Power Word Kill)|: Description: |:||
||:| School: Conjuration |: |:||
||:| Cost: 30 |: This spell will kill |:||
||:| Level: 30 |: instantly any monster that |:||
||:| Usage: pwk who |: is less then 13th level. |:||
||:| |: |:||
||:| Related Spells: |: |:||
||:| PWS (Power Word Stun). |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
pws^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Power Word Stun |: Description: |:||
||:| School: Conjuration |: |:||
||:| Cost: 15 |: This spell will stun an |:||
||:| Level: 15 |: opponent. They cannot fight,|:||
||:| Usage: pws who |: move, or cast spells. |:||
||:| |: |:||
||:| Related Spells: |: |:||
||:| PWK (Power Word Kill) |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
Put^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: Put
Usage: Put <item(s)::where>
Description: Put is a powerful object moving function. It can move
any object to any where. No weight checks are made so
have care. The item(s), and where can be any object
that can be found using the object parser.
Related topics: parser.
^#^
pointerp^#^
SUBTOPIC-efun^#^
EFUN pointerp()
SYNOPSIS
int pointerp(mixed arg);
DESCRIPTION
Return 1 if `arg' is an array.
SEE ALSO
stringp(), objectp(), intp().
^#^
present^#^
SUBTOPIC-efun^#^
EFUN present()
SYNOPSIS
object present(mixed str, object ob)
DESCRIPTION
If an object that identifies to the name `str' is present,
then return it.
`str' can also be an object, in which case the test is much
faster and easier.
If `ob' is given, then the search is done in the inventory
of `ob', otherwise the object is searched for in the inven-
tory of the current object, and in the inventory of the
environment of the current object.
EXAMPLE
void reset(arg) {
if(!present("sword")) {
move_object(clone_object("..sword..",this_object());
....etc
SEE ALSO
move_object(), environment().
^#^
previous_object^#^
SUBTOPIC-efun^#^
EFUN previous_object()
SYNOPSIS
object previous_object();
DESCRIPTION
Returns an object pointer to the object, if any, that called
current function.
EXAMPLE
if(previous_object() == this_object()) {
write("Local Call.\n");
}
if(previous_object() == this_player()) {
write("Player object called this directly.\n");
}
SEE ALSO
call_other(), this_object(), this_player()
^#^
process_string^#^
SUBTOPIC-efun^#^
EFUN process_string()
SYNOPSIS
string process_string(string combinestring);
DESCRIPTION
Processes a string by replacing specific syntactic patterns
with what is returned when the pattern is interpreted as a
function call description.
The syntactic patterns are on the form:
"@@function[:filename][|arg1|arg2....|argN]@@"
This is interpreted as a call:
filename->function(arg1, arg2, ....., argN)
Note that process_string does not recurse over returned
replacement values. If a function returns another syntactic
pattern, that description will not be replaced.
All such occurrences in 'combinestring' is processed and
replaced if the return value is a string. If the return
value is not a string the pattern will remain unreplaced.
Note that both object and arguments are marked optional with
the brackets and that the brackets are not included in the
actual pattern.
CAVEAT
This is usually used to support 'value by function call' in
the mudlib. It is wise to set the effuserid of the object
to 0 before using process_value as any function in any
object can be called with almost any arguments.
NOTES
The mudlib uses this extensively. It allow static global
strings to be given variability without resorting to writing
new local functions to override inherited functions. Most
functions that use strings and do writes can use a form of
process_string() that is slightly enhanced. The function
process_msg() is is found in <process.h>. It has the same
syntax as process_string() with the following enhancements.
Filename can be replaced with,
$this_object()$
$this_player()$
$environment()$
$previous_object()$
$environment(this_player())$
EXAMPLE
A string:
"You are chased by @@query_the_name:/obj/monster#123@@
eastward."
is replaced by:
"You are chased by the orc eastward."
Assuming that query_the_name in monster#123 returns "the
orc".
^#^
printf^#^
SUBTOPIC-efun32^#^
SYNOPSIS
void printf(string format, ...)
DESCRIPTION
A cross between sprintf() and write(). Returns void and printd
the result string to the user.
SEE ALSO
sprintf(E), write(E)
^#^
program_time^#^
SUBTOPIC-efun32^#^
SYNOPSIS
int program_time()
int program_time(object ob)
DESCRIPTION
Returns the creation (compilation) time of the object's
program. Default is this_object(), if no arg is given.
^#^
parse_command_adjectiv_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
string *parse_command_adjectiv_id_list(void)
DESCRIPTION
Used by parse_command().
SEE ALSO
parse_command(E)
^#^
parse_command_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
string *parse_command_id_list(void)
DESCRIPTION
Used by parse_command().
SEE ALSO
parse_command(E)
^#^
parse_command_plural_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
string *parse_command_plural_id_list(void)
DESCRIPTION
Used by parse_command().
SEE ALSO
parse_command(E)
^#^
prevent_insert^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
int prevent_insert()
DESCRIPTION
In compat mode, this function is used by the efun transfer().
Define this function in objects that are neither living nor
rooms if you want to prevent to put something into current
object.
Return true if ok, otherwise 0. That means that default is
that it is not possible to put something into an object.
SEE ALSO
transfer(E), can_put_and_get(A)
^#^
parse_command_all_word^#^
SUBTOPIC-efun32^#^
SYNOPSIS
string *parse_command_all_word(void)
DESCRIPTION
Used by parse_command(). Return the word for ``all'' in the
installations native language.
SEE ALSO
parse_command(E)
^#^
parse_command_prepos_list^#^
SUBTOPIC-efun32^#^
SYNOPSIS
string *parse_coIPTION
Load the object with the given file name, that was returned by
epilog(). It is task of the epilog()/preload() pair to ensure
the validity of the given strings (e.g. filtering out comments
and blank lines). For preload itself a call_other(file, "???")
s sufficient, but it should be guarded by a catch() to avoid
premature blockings. Also it is wise to change the master's
euid from root_uid to something less privileged for the time
of the preload.
SEE ALSO
epilog(M), master(M)
^#^
prepare_destruct^#^
SUBTOPIC-efun32^#^
SYNOPSIS
mixed prepare_destruct(object obj)
DESCRIPTION
Prepare the destruction of the object obj. Return 0 if the
object is ready for destruction, any other value will abort
the attempt. If a string is returned, an error with the string
as message will be issued.
The interpreter calls this function whenever an object shall
be destructed. It expects, that this function cleans the
inventory of the object, or the destruct will fail.
Furthermore, the function could notify the former inventory
objects that their holder is under destruction (useful to move
users out of rooms which re updated); and it could announce
systemwide the destruction(quitting) of users.
Strange things will happen if the mastor object does not
provide this function.
SEE ALSO
remove_player(M), destruct(E)
^#^
privilege_violation^#^
SUBTOPIC-efun32^#^
SYNOPSIS
int privilege_violation(string op, mixed who, mixed arg3, mixed arg4)
DESCRIPTION
Validate the execution of a privileged operation.
op denotes the requested operation, who is the object
requesting the operation (file_name or object pointer), arg3
and arg4 are additional arguments, depending on the operation.
The function should return >0 to grant the privilege, 0 to
indicate that the caller was probably misleaded and the error
might be fixed, and anything else to indicate a real
violation, that will be handled as run time error.
The privileged operations are:
bind_lambda Bind a lambda-closure to object arg3.
call_out_info Return an array with all call_out
informations.
nomask simul_efun Attempt to get an efun via efun:: that is
shadowed by a nomask type simul_efun.
rename_object The object who tries to rename the object
arg3 to the name arg4.
send_imp Send UDP-data to host arg3.
set_auto_include_string Set the string automatically included
by the compiler into every object.
get_extra_wizinfo Get the additional wiz-list info for user
arg3.
set_extra_wizinfo Set the additional wiz-list info for user
arg3.
set_extra_wizinfo_size Set the size of the additional user
info in the wiz-list to arg3.
set_this_object Set this_object() to arg3.
shadow_add_action Add an action to function arg4 that is
shadowed by the object arg3.
wizlist_info Return an array with all wiz-list
information.
call_out_info() can return the arguments to functions and
lambda closures to be called by call_out(); you should
consider that read access to closures, mappings and arrays
means write access and/or other privileges.
wizlist_info() will return an array which holds, among others,
the extra wizlist field. While a toplevel array, if found,
will be copied, this does not apply to nested arrays or to any
mappings. You might also have some sensitive closures there.
send_imp() should be watched as it could be abused to mess up
the IMP.
The xxx_extra_wizinfo operations are necessary for a proper
wizlist and should therefore be restricted to admins.
All other operations are potential sources for direct security
breaches - any use of them should be scrutinized closely.
SEE ALSO
simul_efun(C), call_out_info(E), shadow(E), add_action(E),
wizlist(E), set_this_object(E), rename_object(E),
bind_lambda(E), send_imp(E), set_auto_include_string(E)
^#^
pick lock^#^
SUBTOPIC-thief^#^
-=[ Pick Lock ]=-
Command: pick lock
Usage: pick lock on <door|item>
Description: This command allows you to lock or unlock a door
or a item, like a chest for example, without the
need for a key.
Example: pick lock on east door
Related Topics: open, close, lock, unlock, detect trap.
^#^
pskills^#^
SUBTOPIC-paladin^#^
Paladin are a 'guild' or 'sub class', who have a mixture of cleric and
fighter skills under one class title. Paladin guilds include Paladin of
Seeker, and Paladin of the All-God.
See 'help fighter', 'help cleric', and 'man paladin'
^#^
protection^#^
SUBTOPIC-paladin^#^
_________________________________________________________
()________________________________________________________)
| Prayers from the Protection Sphere |
| |
| Resist Light Resist Cold |
| Resist Darkness Resist Acid |
| Resist Death Resist Lightning |
| Resist Draining Resist Poison |
| Resist Earth Resist Disease |
| Resist Fire Resist Fear |
| Resist Water Resist Charm |
| Resist Air |
|_______________________________________________________|
()________________________________________________________)
Type 'help resist' for extra information.