^#^
finger^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: finger
Usage: finger <who>
finger <who@mud> (intermud if enabled)
Description: finger gives personal information on
characters. It gives information regarding
real name, title, position, email, guild,
spouse, plan, race, last login, new mail.
Example: finger zilanthius
Related topics: chfn, email, plan.
^#^
fix^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: fix
Usage: fix carry <reason>, fix weight <reason>
fix armour <reason>, fix ac <reason>
fix weapon <reason>, fix wc <reason>
fix heartbeat <reason>, fix h <reason>
Description: The fix function uses algorythms that
recalculate and correct problems with your
character. These problems occur because of
bugs. So it is in your best interest to
explain how the situation lead up to the bug.
Example: fix h heartbeat stopped after casting
lightning bolt at bob the forester.
Related topics: none.
^#^
find^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: find
Usage: find <file> { <path> }
find <file pattern>? { <path> }
Description: This command allows you to search a directory tree for a
file or file pattern. Don't use this frivolously as it
is fairly intensive, and will give too long evaluation
errors on large directory trees.
Related topics: tree, Tree.
^#^
fire storm^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Fire Storm Sphere: Nature |
| Level: 18 Cost: 18 |
| Component: None. Usage: fire storm |
| Description: |
| |
| This prayer will cause a rift to open to the elemental plane |
| of fire. Fire storms about the area. Everyone is effected |
| except those immune to fire, and the cleric. |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
flamestrike^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Flamestrike Sphere: Combat |
| Level: 18 Cost: 18 |
| Component: None. Usage: flamestrike who |
| Description: |
| |
| This prayer will cause flame to shout from the prayer's |
| hands. The flames burn the potential victim. |
| |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
fire ball^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Fire Ball |: Description: |:||
||:| School: Evocation |: |:||
||:| Cost: 10 |: This spell causes a ball of |:||
||:| Level: 10 |: fire to spread out from the |:||
||:| Usage: fire ball |: caster. It effects everyone |:||
||:| |: including the caster. |:||
||:| Related Spells: |: |:||
||:| None. |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
fire shield^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Fire Shield |: Description: |:||
||:| School: Evocation |: |:||
||:| Cost: 12 |: This spell causes a ring of |:||
||:| Level: 12 |: cold fire to ring the caster|:||
||:| Usage: fire shield |: This ring protects the |:||
||:| |: caster from fire damage. It |:||
||:| Related Spells: |: also causes damage to anyone|:||
||:| None. |: who physically attacks the |:||
||:| |: caster. |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
friends^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Friends |: Description: |:||
||:| School: Charm |: |:||
||:| Cost: 12 |: This spell causes the |:||
||:| Level: 12 |: caster to appear more |:||
||:| Usage: friends |: persuasive and charismatic |:||
||:| |: to other creatures. |:||
||:| Related Spells: |: |:||
||:| None. |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
file_name^#^
SUBTOPIC-efun^#^
EFUN file_name()
SYNOPSIS
string file_name(object ob);
DESCRIPTION
file_name() returns the name of the file from which <ob> was
loaded. If the object is a cloned object, then file_name()
will not be an actual file on disk, but will be the name of
the file from which the object was originally cloned,
appended with an octothorpe (#) and the object instance
number. Object instance numbers start at 0 when the game is
booted, and increase by one for each object cloned, hence
the number is unique for each cloned object. <ob> defaults
to this_object() if not specified.
Note that the mudos and native drivers append "/" to the
file name whereas compat drivers do not. However, this is a
compat mudlib. Although it can run mudos & native drivers a
simul_efun is used to strip the prepending forward slash.
EXAMPLE
status valid_player_object(object ob) {
string file;
int tmp;
file = file_name(ob);
sscanf(file,"%s#%d",file,tmp);
return (file == "obj/player" || file == "obj/wizard") ? 1 : 0;
}
SEE ALSO
file_size(), ?:, sscanf().
^#^
file_size^#^
SUBTOPIC-efun^#^
EFUN file_size()
SYNOPSIS
int file_size(string file);
DESCRIPTION
file_size() returns the size of file <file> in bytes. Size
-1 indicates that <file> either does not exist, or that it
is not readable by you. Size -2 indicates that <file> is a
directory.
NOTES
On amylaar and mudos all players have valid read access to
the file_size() efun. There is no real threat to security
from this function.
EXAMPLE
status simple_bin_hookup(string str) {
string arg;
sscanf(str,"%s %s",str,arg);
if(file_size("/skills/mage/"+ str) > 1) {
return call_other("skills/mage/"+ str, str, arg);
}
return 0;
}
SEE ALSO
file_name().
^#^
file_time^#^
SUBTOPIC-efun32^#^
EFUN file_time()
SYNOPSYS
int file_time(string file)
DESCRIPTION
This is a simul-efun function for Mudos/amylaar drivers
only. This function finds the time the file was last
updated. The file time is the same int as the time() efun.
SEE ALSO
time()
^#^
filter_array^#^
SUBTOPIC-efun^#^
EFUN filter_array()
SYNOPSIS
mixed *filter_array(mixed *arr, string fun, object ob,
mixed extra);
DESCRIPTION
filter_array() returns an array holding the items of <arr>
which passed sucessfully through the function <fun> found in
object <ob>. The function <fun> is called for each element
in <arr> with that element as parameter. The second parame-
ter <extra> is sent in each call if given. An object is
considered to have passed sucessfully through <fun> (and
hence is included in the return array) if <fun> returns 1.
If <arr> is not an array, then 0 will be returned.
EXAMPLE
/* filter function */
status filter_ac_type(object ob, string type) {
return ((string)ob->query_object_type() == "Armour"
&& ob->query_worn()
&& (string)ob->query_type() == type)
? 1
: 0;
}
status wearing_armour(string type) {
object *inv;
inv = all_inventory();
inv = filter_array(inv,"filter_ac_type",this_object(),type);
return (sizeof(inv)) ? 1 : 0;
}
SEE ALSO
allocate(), unique_array(), sort_array(), [].
^#^
find_call_out^#^
SUBTOPIC-efun^#^
EFUN find_call_out()
SYNOPSIS
int find_call_out(string func):
DESCRIPTION
Find the first call out due to be executed for function
`func', and return the time left. If it is not found, then
return -1.
EXAMPLE
void adj_time_out(int sec) {
int time_left;
if((time_left = find_call_out("time_out")) != -1) {
remove_call_out("time_out");
sec += time_left;
}
call_out("time_out", sec);
}
SEE ALSO
call_out(), remove_call_out(), set_heart_beat().
^#^
find_living^#^
SUBTOPIC-efun^#^
EFUN find_living()
SYNOPSIS
object find_living(string str);
DESCRIPTION
Find first the object that is marked as living, and answers
to the id <str>. A living object is an object that has
called enable_commands(). The object must have set a name
with set_living_name(), so its name will be entered into the
hash table used to speed up the search for living objects.
EXAMPLE
void reset(status arg) {
if(!find_living("hocii the magnificent")) {
move_object(clone_object("...hocii.."),this_object());
....etc
SEE ALSO
living(), find_player(), enable_commands(),
set_living_name()
^#^
find_object^#^
SUBTOPIC-efun^#^
EFUN find_object()
SYNOPSIS
object find_object(string str);
DESCRIPTION
Find the object with the object name <str>. The object
name is returned if file_name() was called with it as
the argument.
EXAMPLE
void load_soul() {
if(!find_object("secure/soul_fcn")) {
call_other("secure/soul_fcn","??");
}
}
SEE ALSO
file_name()
^#^
find_player^#^
SUBTOPIC-efun^#^
EFUN find_player()
SYNOPSIS
object find_player(string str);
DESCRIPTION
Similar to find_living(), but only searches through objects
that are interactive, or were once interactive.
EXAMPLE
void locate_player(string who) {
object player, room;
if(!(player = find_player(who))) {
write(capitalize(who) +" is not playing at the moment.\n");
}
else if(!(room = environment(player))) {
write(capitalize(who) +" is logging on.\n");
}
else {
write(capitalize(who) +" is located at "+ file_name(room)
+".\n");
}
}
SEE ALSO
lower_case(), find_living(), set_living_name()
^#^
first_inventory^#^
SUBTOPIC-efun^#^
EFUN first_inventory()
SYNOPSIS
object first_inventory(mixed ob);
DESCRIPTION
Return the first object in the inventory of <ob>, where <ob>
is either an object or the file name of an object. It
treats the inventory as a linked list, with two functions.
First_inventory() points to the head, and next_inventory(ob)
points to the next object in the list.
This is now becoming obsolete with the use of
all_inventory().
EXAMPLE
void show_inventory() {
object ob;
for(ob = first_inventory(this_object()); ob; ob = next_inventory(ob)) {
if(ob->query_name()) write(ob->query_name() +"\n");
}
}
SEE ALSO
file_name(), next_inventory(), all_inventory()
^#^
filter_mapping^#^
SUBTOPIC-efun32^#^
SYNOPSIS
mapping filter_mapping(mapping, string func, object ob, ...)
mapping filter_mapping(mapping, closure cl, ...)
DESCRIPTION
ob->func() is called resp. cl applied to every element in the
mapping, with first argument the first data item of the
element, and then the extra args that were given to
map_mapping. If the function returns true, the element is
added to the result mapping. ob can also be a file_name of an
object. If the second arg is a string and the third is not an
object, this_object() will be used as default.
SEE ALSO
map_array(E), walk_mapping(E), member(E), mapping_contains(E)
^#^
filter_objects^#^
SUBTOPIC-efun32^#^
SYNOPSIS
object *filter_objects(object *arr, string fun, mixed extra)
DESCRIPTION
Similar to filter_array but calls arr[n]->fun(extra). If the
call returns 1 the object arr[n] ist included in the returned
array.
SEE ALSO
filter_array(E), map_objects(E)
^#^
floatp^#^
SUBTOPIC-efun32^#^
SYNOPSIS
int floatp(mixed)
DESCRIPTION
Returns 1 if the arg is a floating point number, 0 else.
SEE ALSO
intp(E)
^#^
funcall^#^
SUBTOPIC-efun32^#^
SYNOPSIS
mixed funcall(closure cl, mixed arg ...)
DESCRIPTION
Evaluates the closure. The extra args will be passed as args
to the closure.
SEE ALSO
apply(E), quote(E)
^#^
function_exists^#^
SUBTOPIC-efun32^#^
SYNOPSIS
string function_exists(string str, object ob)
DESCRIPTION
Return the file name of the object that defines the function
str in object ob. The returned value can be other than
file_name(ob) if the function is defined in an inherited
object. The returned name always begins with a '/' (absolute
path). 0 is returned if the function was not defined.
SEE ALSO
call_other(E)
^#^
functionlist^#^
SUBTOPIC-efun32^#^
NAME
mixed *functionlist(mixed ob, int flags)
SYNOPSIS
functionlist() returns an array with information about an
object's functions.
The first arg is an object or a file name.
The second (optional) arg is a flags that specifies, what info
is to be returned (function names, or return types, or number
of args the functions takes, ...), and also, if info is wanted
about all functions, or just about public/private/varargs/...
functions. The Driver source should contain a
<mudlib/sys/lpctypes.h> and <mudlib/sys/functionlist.h> that
define the values for the flags and the returntypes of
functionlist().
SEE ALSO
inherit_list(E)
^#^
flag^#^
SUBTOPIC-efun32^#^
SYNOPSIS
void flag(string arg)
DESCRIPTION
Evaluate an argument given as option '-f' to the driver.
If several '-f' options are given, this function will be
called sequentially with all given arguments.
This function can be used to pass the master commands via
arguments to the driver. This is useful when building a new
mudlib from scratch. It is called only when the system is
started.
EXAMPLE
// The code given implements these commands:
// '-fcall <ob> <fun> <arg>': call function <fun> in object <ob> with
// argument <arg>.
// '-fshutdown': shutdown the system immediately.
// Thus, starting the driver as
// 'parse "-fcall foo bar Yow!" -fshutdown' would
// first do foo->bar("Yow!") and then shut down the system.
{
string obj, fun, rest;
if (arg == "shutdown")
{
shutdown();
return;
}
if (sscanf(arg, "call %s %s %s", obj, fun, rest) >= 2)
{
write(obj+"->"+fun+"(\""+rest+"\") = ");
write(call_other(obj, fun, rest));
write("\n");
return;
}
write("master: Unknown flag "+arg+"\n");
}
SEE ALSO
master(M)
^#^
forging^#^
SUBTOPIC-fighter^#^
Forging Weapons and Armour.
Your weapon smith and armouring skills allow you to craft
items from metal. A forge is required here, for without it
your forging job will stand very little chance of surviving
combat at all! The higher your skills within these disciplines
the better the final job will be. Armour that can be forged
include -
Chainmail, platemail, fieldplate, fullplate, shield,
metal boots and gauntlets, helm, helmet.
Leather armour cannot be made in this fashion. A leather
working skill would be required. Clothing such as robes,
cloaks and rings and bracers of a magical nature that act as
protection or armour can't be made with an armouring skill.
Only magical spells and prayers can imbue these normal items
with protection to act as armour.
Weapons that can be forged as as follows -
Sickle, dagger, dirk, knife, scimitar, broadsword,
falchion, khopesh, longsword, shortsword, rapier, sabre,
cutlass, halberd, pike, lance, ranseur, spear, trident, club,
flail, hammer, staff, mace, battle axe, hand axe, ace,
twohandedsword, bastardsword, morning star, claymore.
Forging armour and weapons takes a minimum of about 3 minutes
real time. The more difficult the armour, or the bigger the
weapon, or the more complex the job, the longer it takes to
forge. A fighter cannot fight during the time he/she wishes to
forge an item. If he/she does so, the job is spoilt and
stopped.
Usage: forge <item name>
If you find an item that you believe you should be able to
forge, then please talk or mail an ELDER or higher creator and
it might be included in the lists of items.
^#^
fskills^#^
SUBTOPIC-fighter^#^
CLASS: Fighter
SYNOPSIS
A class of skills for players.
DESCRIPTION
A fighter is a class with skills stuned simply to combat and
other associated skills.
See also: man fighter