#include <mudlib.h>
inherit ARMOUR;
reset(arg) {
if(arg) return;
set_name("shield");
set_type("shield");
set_short("Oriental shield");
set_long("Beautifully decorated ceramic shield in oriental styling.\n");
set_ac(2);
set_weight(2);
set_value(650);
set_armour_material("ceramic");
}