#include <mudlib.h>
inherit ARMOUR;
reset(arg) {
if(arg) return;
set_name("boots");
set_type("boots");
set_short("Oriental boots");
set_long("Beautifully decorated ceramic boots in oriental styling.\n");
set_ac(1);
set_weight(2);
set_value(225);
set_armour_material("ceramic");
}