inherit "inherit/room2";
object m1,m2,m3;
reset (arg) {
if(!m1) {
m1 = clone_object("/d/tempus/w/serepion/mon/mouse.c");
move_object(m1, this_object());
}
if(!m2) {
m2 = clone_object("/d/tempus/w/serepion/mon/mouse.c");
move_object(m2, this_object());
}
if(!m3) {
m3 = clone_object("/d/tempus/w/serepion/mon/mouse.c");
move_object(m3, this_object());
}
if(arg) return;
set_short("Space under the floorboards");
set_long("You are at a corner of the crawlspace. Above you is a large\n"+
"trapdoor, made of wood and iron.\n");
set_weather(0, 1, 0);
set_exits(({"/d/tempus/w/serepion/floor10.c", "north",
"/d/tempus/w/serepion/floor12.c", "east"}));
set_listen("You hear the sounds of mice all around you.\n");
set_items(({"trapdoor#door", "It looks like it's made of oak.\n"}));
}