inherit "d/tempus/w/relgar/main.c";
#include "/players/relgar/private/mydefs.h"
reset(arg){
if (arg) return;
set_light(2);
set_short("The southwest part of the cathedral");
set_long(
"\tYou are standing just to the west of the main\n"+
"door of the cathedral. In the southwest corner of the room\n"+
"here there is a large stone statue. There are several stained\n"+
"glass windows with demonic scenes of death and destruction. The outside\n"+
"light barely passes through the almost opaque glass. There are several\n"+
"stone columns here with torch sconces hanging from them.\n"
);
set_items(({
"statue",
"The large stone statue stands at least twelve feet tall. It is made of\n"+
"a dark, grey stone. It looks to be some sort of humanoid but has large\n"+
"wings that sprout from its back. The face has large, tusk-like fangs\n"+
"that look as though they are dripping with saliva.\n",
"windows#scenes#glass windows#demonic scenes",
"The scenes depicted on the windows are fairly grotesque. Most of them\n"+
"show vaguely humanoid, amorphous bipods devouring humans, and demi-humans\n"+
"alike.\n",
"columns",
"The stone columns are made from black marble with white veins of quartz\n"+
"running throughout.\n",
}));
set_exits(({
"d/tempus/w/relgar/entrance","east",
"d/tempus/w/relgar/tside2" ,"north",
}));
} /* end of reset */