inherit "players/relgar/temple/main"; #include "/players/relgar/private/mydefs.h" reset (arg) { reset_doors(arg); load_door(({ "destination","d/tempus/w/relgar/pchamb11", "direction","east door", "long","An ornately carved, red oak door.\n", "key id","iron key", "lock id","iron lock", "lock description","The lock is a fairly mundane, iron lock.\n", "door number",1, })); if (arg) return; set_short("East of the altar"); set_light(2); set_exits(({ "d/tempus/w/relgar/tapod","north", "d/tempus/w/relgar/altar","west" , "d/tempus/w/relgar/tside4","south", })); set_long( "\tFrom this side of the cathedral you can see the marble pews to\n"+ "your southwest and the altar to the west. Here there is a small stand with\n"+ "a bowl of water perched on the top. There is an aisle leading south along\n"+ "the eastern wall of the cathedral. The columns here are made of the black\n"+ "marble that is found throughout the cathedral. To the north you can see \n"+ "one of the podiums that the priests give sermons from.\n" ); set_items(({ "aisle","The aisle leads south along the eastern wall of the cathedral.\n", "pews","The marble pews stand in silent rows to your southwest. They are made "+ "of\nblack marble and have veins of white running throughout.\n", "altar","You can get a better look to the west.\n", "wall#eastern wall","The eastern wall of the cathedral forces people to enter "+ "through the front\ndoor instead of wherever they choose.\n", "stand","The stand is made entirely of beaten silver. The bowl at the top is "+ "supported\nby two helix-shaped strands of silver that weave up from the "+ "floor.\n", "bowl","The bowl at the top is made entirely of copper. Inside the bowl is a "+ "clear\nliquid.\n", "unholy water#water#clear liquid#liquid","The liquid appears to be some sort "+ "of unholy water.\n", })); } /* end of reset */