#include "/players/relgar/private/mydefs.h" inherit "/d/tempus/w/relgar/main.c"; reset(arg){ reset_doors(arg); load_door(({ "destination","d/tempus/w/relgar/tapod", "direction","south door", "closed","locked", "long", "The door is made of almost perfectly smooth stone that is set into the\n"+ "wall to the south. Only the lock and handle potrude.\n", "lock id", "bronze lock", "key id", "bronze key", "door number",1, "lock difficulty",12, })); set_short("The private chambers of the cathedral"); set_light(2); set_long( " You have made your way into the private worship chambers of the\n"+ "priests of the Tanar'ri. The strangest thing is happening in this room.\n"+ "there is blood covering the floor however, you notice that it constantly\n"+ "drips up towards the ceiling. It seems to be slowly running up the walls\n"+ "on all sides of you. To the west you notice a pair of double doors with\n"+ "huge statues flanking it on both sides.\n" ); set_items(({ "blood#floor#ceiling", "You notice that the blood on the floor constantly drips up towards the \n"+ "ceiling in the strangest fashion. It is somewhat unnerving.\n", "walls#eastern wall#northern wall#southern wall", "The blood from the floor seems to be slowly running up the walls.\n", "doors#double doors#statues#huge statues#statue", "They can be better seen to the west of you.\n", })); set_exits(({ "d/tempus/w/relgar/temp2","west", })); } /* end of reset */