#include "/players/relgar/private/mydefs.h"
inherit "/d/tempus/w/relgar/main.c";
reset(arg){
reset_doors(arg);
load_door(({
"destination","d/tempus/w/relgar/tapod",
"direction","south door",
"closed","locked",
"long",
"The door is made of almost perfectly smooth stone that is set into the\n"+
"wall to the south. Only the lock and handle potrude.\n",
"lock id",
"bronze lock",
"key id",
"bronze key",
"door number",1,
"lock difficulty",12,
}));
set_short("The private chambers of the cathedral");
set_light(2);
set_long(
" You have made your way into the private worship chambers of the\n"+
"priests of the Tanar'ri. The strangest thing is happening in this room.\n"+
"there is blood covering the floor however, you notice that it constantly\n"+
"drips up towards the ceiling. It seems to be slowly running up the walls\n"+
"on all sides of you. To the west you notice a pair of double doors with\n"+
"huge statues flanking it on both sides.\n"
);
set_items(({
"blood#floor#ceiling",
"You notice that the blood on the floor constantly drips up towards the \n"+
"ceiling in the strangest fashion. It is somewhat unnerving.\n",
"walls#eastern wall#northern wall#southern wall",
"The blood from the floor seems to be slowly running up the walls.\n",
"doors#double doors#statues#huge statues#statue",
"They can be better seen to the west of you.\n",
}));
set_exits(({
"d/tempus/w/relgar/temp2","west",
}));
} /* end of reset */