inherit "players/relgar/temple/main.c";
#include "/players/relgar/private/mydefs.h"
reset(arg){
load_door(({
"destination","d/tempus/w/relgar/bapod",
"direction","south door",
"closed",
"key id","iron key",
"lock id","iron lock",
"lock description",
"The lock is made from a greyish metal that glows with a soft amber light.\n",
"locked",
"desc",
"The door is made of a smooth stone that is set almost perfectly\n"+
"into the wall to the south. Only the handle and lock potrude.\n",
"door number",1,
}));
if(arg) return;
set_short("Private chambers of the cathedral");
set_light(2);
set_long(
"\tYou have made your way into the private worship chambers of the\n"+
"priests of the Baatezu. There is so much blood on the floors here that \n"+
"your feet stick to the floor as you walk. To the east you can see statues\n"+
"flanking a set of double doors to the north. Here on every wall are candle\n"+
"holders that light the room constantly.\n"
);
set_exits(({
"d/tempus/w/relgar/temp2","east",
}));
set_items(({
"blood",
"The blood on the floor is at least a centimeter deep and oozes constantly\n"+
"towards the door to the south. It creeps up all of the walls as if alive.\n",
"walls#north wall#west wall#south wall",
"All of the walls here are fairly nondescript grey rock. Each have candle\n"+
"holders that support the gloomy lighting for this area of the cathedral.\n"+
"The blood that covers the floor almost creeps up the wall. In places it\n"+
"goes almost the height of your knee up the wall.\n",
"candle holders#holders#holder",
"The holders, each with a candle in them, are all carved to resemble demonic\n"+
"almost reptilian visages, the candles coming out of howling mouths or\n"+
"upturned ears.\n",
"statues#doors#double doors",
"You'll get a better view of them to the east.\n",
}));
} /* end of reset */