/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main.c";
#include "/players/relgar/private/mydefs.h"

reset(arg){
    load_door(({
	"destination","d/tempus/w/relgar/bapod",
	"direction","south door",
	"closed",
	"key id","iron key",
	"lock id","iron lock",
	"lock description",
	"The lock is made from a greyish metal that glows with a soft amber light.\n",
	"locked",
	"desc",
	"The door is made of a smooth stone that is set almost perfectly\n"+
	"into the wall to the south. Only the handle and lock potrude.\n",
	"door number",1,
      }));

    if(arg) return;

    set_short("Private chambers of the cathedral");
    set_light(2);
    set_long(
      "\tYou have made your way into the private worship chambers of the\n"+
      "priests of the Baatezu. There is so much blood on the floors here that \n"+
      "your feet stick to the floor as you walk. To the east you can see statues\n"+
      "flanking a set of double doors to the north. Here on every wall are candle\n"+
      "holders that light the room constantly.\n"
    );
    set_exits(({
	"d/tempus/w/relgar/temp2","east",
      }));
    set_items(({
	"blood",
	"The blood on the floor is at least a centimeter deep and oozes constantly\n"+
	"towards the door to the south. It creeps up all of the walls as if alive.\n",
	"walls#north wall#west wall#south wall",
	"All of the walls here are fairly nondescript grey rock. Each have candle\n"+
	"holders that support the gloomy lighting for this area of the cathedral.\n"+
	"The blood that covers the floor almost creeps up the wall. In places it\n"+
	"goes almost the height of your knee up the wall.\n",
	"candle holders#holders#holder",
	"The holders, each with a candle in them, are all carved to resemble demonic\n"+
	"almost reptilian visages, the candles coming out of howling mouths or\n"+
	"upturned ears.\n",
	"statues#doors#double doors",
	"You'll get a better view of them to the east.\n",

      }));
} /* end of reset */