inherit "players/relgar/temple/main.c"; #include "/players/relgar/private/mydefs.h" reset(arg){ load_door(({ "destination","d/tempus/w/relgar/bapod", "direction","south door", "closed", "key id","iron key", "lock id","iron lock", "lock description", "The lock is made from a greyish metal that glows with a soft amber light.\n", "locked", "desc", "The door is made of a smooth stone that is set almost perfectly\n"+ "into the wall to the south. Only the handle and lock potrude.\n", "door number",1, })); if(arg) return; set_short("Private chambers of the cathedral"); set_light(2); set_long( "\tYou have made your way into the private worship chambers of the\n"+ "priests of the Baatezu. There is so much blood on the floors here that \n"+ "your feet stick to the floor as you walk. To the east you can see statues\n"+ "flanking a set of double doors to the north. Here on every wall are candle\n"+ "holders that light the room constantly.\n" ); set_exits(({ "d/tempus/w/relgar/temp2","east", })); set_items(({ "blood", "The blood on the floor is at least a centimeter deep and oozes constantly\n"+ "towards the door to the south. It creeps up all of the walls as if alive.\n", "walls#north wall#west wall#south wall", "All of the walls here are fairly nondescript grey rock. Each have candle\n"+ "holders that support the gloomy lighting for this area of the cathedral.\n"+ "The blood that covers the floor almost creeps up the wall. In places it\n"+ "goes almost the height of your knee up the wall.\n", "candle holders#holders#holder", "The holders, each with a candle in them, are all carved to resemble demonic\n"+ "almost reptilian visages, the candles coming out of howling mouths or\n"+ "upturned ears.\n", "statues#doors#double doors", "You'll get a better view of them to the east.\n", })); } /* end of reset */