#include "/players/relgar/private/mydefs.h" inherit "/d/tempus/w/relgar/main.c"; reset(arg){ object board; if(!present("board")){ board = clone_object(BULLETIN_BOARD); board -> set_long( "Comments, questions, concerns about this area can be posted here.\n"+ "Once my area is up I'll be checking this board frequently and removing\n"+ "any posts once they are over two weeks old.\n" ); board -> set_save_file("/ob_saves/relgar_temple_board"); move_object(board,TO); } /* endif */ if(arg)return; set_exits(({ "d/tempus/w/relgar/road1","east", })); load_door(({ "destination","d/tempus/w/relgar/entrance", "direction","north door", "open","unlocked", "long", "The double doors to the north are extremely large and have strange sigils\n"+ "carved into the faces of them.\n", "lock id","lock", "key id","key", "door number",1, "trap off", "lock difficulty",1000, })); set_short("The steps up to the temple"); set_light(1); set_long( " You stand just to the south of an extremely large cathedral. The\n"+ "butresses that hold the walls are carved to resemble menacing demons and\n"+ "tortured human forms. A wide flight of steps lead up to a pair of double\n"+ "doors that lead into the cathedral. The road to the west ends in a deep \n"+ "ravine.\n" ); set_items(({ "humans", "The carvings of humans appear to be crying out for help and relief from \n"+ "their endless suffering.\n", "demons#demon#spawn of hell#hell-spawn", "The carvings of demons appear to leer down at you from their high perches.\n", "cathedral", "The cathedral is extremely menacing. It is obviously not a place of holy\n"+ "worship. There are many carvings of demons and other hell-spawn.\n", "carvings#butresses", "The carvings and butresses are carved in the forms of demons and other \n"+ "spawn of hell. They appear to be leering at you from their high perches.\n"+ "Several of them are also carved to resemble the tortured forms of humans\n"+ "the appear to be crying out for help and relief from their endless \n"+ "suffering.\n", "steps", "The wide stone steps lead up to a pair of double doors to the north.\n", "ravine", "The ravine to the west is extremely deep. It blocks all passage to the west.\n", })); } /* end of reset */