#include "/players/relgar/private/mydefs.h"
inherit "/d/tempus/w/relgar/main.c";
reset(arg){
object board;
if(!present("board")){
board = clone_object(BULLETIN_BOARD);
board -> set_long(
"Comments, questions, concerns about this area can be posted here.\n"+
"Once my area is up I'll be checking this board frequently and removing\n"+
"any posts once they are over two weeks old.\n"
);
board -> set_save_file("/ob_saves/relgar_temple_board");
move_object(board,TO);
} /* endif */
if(arg)return;
set_exits(({
"d/tempus/w/relgar/road1","east",
}));
load_door(({
"destination","d/tempus/w/relgar/entrance",
"direction","north door",
"open","unlocked",
"long",
"The double doors to the north are extremely large and have strange sigils\n"+
"carved into the faces of them.\n",
"lock id","lock",
"key id","key",
"door number",1,
"trap off",
"lock difficulty",1000,
}));
set_short("The steps up to the temple");
set_light(1);
set_long(
" You stand just to the south of an extremely large cathedral. The\n"+
"butresses that hold the walls are carved to resemble menacing demons and\n"+
"tortured human forms. A wide flight of steps lead up to a pair of double\n"+
"doors that lead into the cathedral. The road to the west ends in a deep \n"+
"ravine.\n"
);
set_items(({
"humans",
"The carvings of humans appear to be crying out for help and relief from \n"+
"their endless suffering.\n",
"demons#demon#spawn of hell#hell-spawn",
"The carvings of demons appear to leer down at you from their high perches.\n",
"cathedral",
"The cathedral is extremely menacing. It is obviously not a place of holy\n"+
"worship. There are many carvings of demons and other hell-spawn.\n",
"carvings#butresses",
"The carvings and butresses are carved in the forms of demons and other \n"+
"spawn of hell. They appear to be leering at you from their high perches.\n"+
"Several of them are also carved to resemble the tortured forms of humans\n"+
"the appear to be crying out for help and relief from their endless \n"+
"suffering.\n",
"steps",
"The wide stone steps lead up to a pair of double doors to the north.\n",
"ravine",
"The ravine to the west is extremely deep. It blocks all passage to the west.\n",
}));
} /* end of reset */