#include "/players/relgar/private/mydefs.h"
inherit "/d/tempus/w/relgar/main.c";
reset(arg){
if(arg)return;
set_short("A garbage strewn street");
set_light(1);
set_long(
" You are walking along one of the roads in the town. There are several\n"+
"buildings to the north and south that look boarded up to keep out \n"+
"intruders. This section of town is in much worse shape than the rest\n"+
"of the area. There are piles of garbage strewn about the street and \n"+
"several beggars take up residence here.\n"
);
set_items(({
"buildings#building",
"The north or the south building?\n",
"boards#board",
"The boards are nailed across the windows of the buildings to the north and\n"+
"south. They are designed to keep people out of the buildings. They appear\n"+
"fairly new.\n",
"garbage#piles#piles of garbage#pile",
"The piles of garbage here are mostly animal offal and rotting, maggot \n"+
"infested bread. Anything else would have been carried off by a scavenger,\n"+
"be that man or beast.\n",
"beggars",
"Unfortunately you can only look at one at a time.\n",
}));
set_listen("You hear the sound of a dog yelping nearby.\n");
set_smell("You can smell the acrid odor of rotting bread and day old animal\n"+
"offal.\n");
set_exits(({
"d/tempus/w/relgar/road1","west",
"room/city/nroad1","east",
}));
} /* end of reset */