/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main";
#include "/players/relgar/private/mydefs.h"

reset(arg){
    reset_doors(arg);
    load_door(({
	"destination","d/tempus/w/relgar/tside2",
	"direction","east door",
	"closed",
	"key id","iron key",
	"lock id","lock",
	"lock description","A fairly mundane, iron lock.\n",
	"long",
	"An ornately carved, blackened oak door.\n",
	"door number",1,
      }));
    load_door(({
	"destination","d/tempus/w/relgar/pchamb22",
	"direction","west door",
	"closed",
	"long",
	"A well crafted, old oaken door.\n",
	"key id","iron key",
	"lock id","lock",
	"lock description","A fairly mundane, iron lock.\n",
	"door number",2,
      }));
    set_light(2);
    set_short("An antechamber of the cathedral");
    set_long(
      "\tYou stand in what appears to be a private praying chamber.\n"+
      "There is a small altar here with a scaled down version of the cross\n"+
      "in the main cathedral. There are several mats laying on the floor\n"+
      "for the priest to kneel on when praying. You can see a cabinet on\n"+
      "the wall to the south. There are also shackles bracketed to the\n"+
      "wall here.\n"
    );
    set_items(({
	"cabinet",
	"The cabinet on the south wall is bloodstained and has two doors.\n",
	"shackles",
	"The shackles are firmly bolted in the wall here. They are covered with a\n"+
	"dark sticky substance that you find rather repulsive.\n",
	"altar","This small altar depicts the same gruesome scenes as the altar in\n"+
	"the main cathedral but is much smaller. It still has the cross that\n"+
	"hangs above it however.\n",
	"mats","These straw filled mats look well used. Some have blood stains on\n"+
	"the straw. Perhaps it is blood that the priest has spilt in worship\n"+
	"of his god.\n",
	"blood","The blood on the mat appears both old and dried in some places, \n"+
	"and fresh and wet in others. It seems as though the priests are\n"+
	"devout in their worship.\n",
      }));
} /* end of reset */