inherit "players/relgar/temple/main"; #include "/players/relgar/private/mydefs.h" reset(arg){ reset_doors(arg); load_door(({ "destination","d/tempus/w/relgar/tside2", "direction","east door", "closed", "key id","iron key", "lock id","lock", "lock description","A fairly mundane, iron lock.\n", "long", "An ornately carved, blackened oak door.\n", "door number",1, })); load_door(({ "destination","d/tempus/w/relgar/pchamb22", "direction","west door", "closed", "long", "A well crafted, old oaken door.\n", "key id","iron key", "lock id","lock", "lock description","A fairly mundane, iron lock.\n", "door number",2, })); set_light(2); set_short("An antechamber of the cathedral"); set_long( "\tYou stand in what appears to be a private praying chamber.\n"+ "There is a small altar here with a scaled down version of the cross\n"+ "in the main cathedral. There are several mats laying on the floor\n"+ "for the priest to kneel on when praying. You can see a cabinet on\n"+ "the wall to the south. There are also shackles bracketed to the\n"+ "wall here.\n" ); set_items(({ "cabinet", "The cabinet on the south wall is bloodstained and has two doors.\n", "shackles", "The shackles are firmly bolted in the wall here. They are covered with a\n"+ "dark sticky substance that you find rather repulsive.\n", "altar","This small altar depicts the same gruesome scenes as the altar in\n"+ "the main cathedral but is much smaller. It still has the cross that\n"+ "hangs above it however.\n", "mats","These straw filled mats look well used. Some have blood stains on\n"+ "the straw. Perhaps it is blood that the priest has spilt in worship\n"+ "of his god.\n", "blood","The blood on the mat appears both old and dried in some places, \n"+ "and fresh and wet in others. It seems as though the priests are\n"+ "devout in their worship.\n", })); } /* end of reset */