#include <mudlib.h>
inherit "inherit/room2";
reset (arg) {
if (arg) return;
set_weather(2,2,0);
set_light(2);
set_exits(({
"room/city/square","square",
}));
set_smell("You smell the odor of old books and burning inscense.\n");
set_listen("You can hear the chanting and praying of priests.\n");
} /* end of reset */