#include <mudlib.h> inherit "inherit/room2"; reset (arg) { if (arg) return; set_weather(2,2,0); set_light(2); set_exits(({ "room/city/square","square", })); set_smell("You smell the odor of old books and burning inscense.\n"); set_listen("You can hear the chanting and praying of priests.\n"); } /* end of reset */