/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main";
#include "/players/relgar/private/mydefs.h"

void init() {
    ::init();
} /* End of init */

reset (arg) {
    if(!present("priest")){
	move_object( PRIEST ,this_object()); }

    load_door(({
	"destination","d/tempus/w/relgar/steps",
	"direction","south door",
	"open","unlocked",
	"lock difficulty",1000,
	"long",
	"The large pair of double doors to the south appear to lead out of the\n"+
	"cathedral to open air.\n",
	"door number",1,
	"trap off",
	"lock id","lock",
	"key id","key",
      }));
    if(arg) return;
    set_exits(({
	"/d/tempus/w/relgar/altar","north",
	"/d/tempus/w/relgar/tside4","east",
	"/d/tempus/w/relgar/tside3","west",
      }));
    set_short("Entrance of the cathedral");
    set_long(
      "\tYou have walked into this large cathedral at the edge of town.\n"+
      "Here is where many of the cities darker folk come to worship their own\n"+
      "gods and religions. The floor is a polished, black marble tile which\n"+
      "matches the tile on the tall cloumns that reach to the ceiling on either\n"+
      "side of the walk up to the altar to the north. On each of the columns\n"+
      "is a wall sconce with a smokey torch that fills the room with not only\n"+
      "light but a foul smelling haze.\n"
    );
    set_weather(2,2,0);
    set_items(({ 
	"floor","The floor here is of polished marble tile.\n",
	"tile#marble","The marble tiles of the floor seem to almost swirl as you "+
	"look at them.\n",
	"columns#column","The columns of this cathedral are mad of the same tile "+
	"as the floor.\nThere are sconces on each column that hold torches that "+
	"fill the room\nwith a smokey light.\n",
	"sconce#wall sconce","These bronze holders house the torches that create "+
	"the smokey light that\nfills the room.\n",
	"torch#torches","The torches made of oil soaked rags burn to provide light "+
	"for the temple.\n They are very smokey.\n",
	"smoke#haze","The smokey haze fills the room with a foul odor.\n",
	"altar","The altar is to the north. You could get a better look if you "+
	"went north.\n",
	"walk#aisle","The aisle between the columns leads to the altar to the "+
	"north.\n"
      }));  /* end of items */
    set_smell("The odor of attar and sulfur fills the air to the point "+
      "of being\nunbearable.\n");
    set_listen("You can hear the crackle of burning torches and the "+
      "chants of priests.\n");
} /* end of reset */