inherit "players/relgar/temple/main"; #include "/players/relgar/private/mydefs.h" void init() { ::init(); } /* End of init */ reset (arg) { if(!present("priest")){ move_object( PRIEST ,this_object()); } load_door(({ "destination","d/tempus/w/relgar/steps", "direction","south door", "open","unlocked", "lock difficulty",1000, "long", "The large pair of double doors to the south appear to lead out of the\n"+ "cathedral to open air.\n", "door number",1, "trap off", "lock id","lock", "key id","key", })); if(arg) return; set_exits(({ "/d/tempus/w/relgar/altar","north", "/d/tempus/w/relgar/tside4","east", "/d/tempus/w/relgar/tside3","west", })); set_short("Entrance of the cathedral"); set_long( "\tYou have walked into this large cathedral at the edge of town.\n"+ "Here is where many of the cities darker folk come to worship their own\n"+ "gods and religions. The floor is a polished, black marble tile which\n"+ "matches the tile on the tall cloumns that reach to the ceiling on either\n"+ "side of the walk up to the altar to the north. On each of the columns\n"+ "is a wall sconce with a smokey torch that fills the room with not only\n"+ "light but a foul smelling haze.\n" ); set_weather(2,2,0); set_items(({ "floor","The floor here is of polished marble tile.\n", "tile#marble","The marble tiles of the floor seem to almost swirl as you "+ "look at them.\n", "columns#column","The columns of this cathedral are mad of the same tile "+ "as the floor.\nThere are sconces on each column that hold torches that "+ "fill the room\nwith a smokey light.\n", "sconce#wall sconce","These bronze holders house the torches that create "+ "the smokey light that\nfills the room.\n", "torch#torches","The torches made of oil soaked rags burn to provide light "+ "for the temple.\n They are very smokey.\n", "smoke#haze","The smokey haze fills the room with a foul odor.\n", "altar","The altar is to the north. You could get a better look if you "+ "went north.\n", "walk#aisle","The aisle between the columns leads to the altar to the "+ "north.\n" })); /* end of items */ set_smell("The odor of attar and sulfur fills the air to the point "+ "of being\nunbearable.\n"); set_listen("You can hear the crackle of burning torches and the "+ "chants of priests.\n"); } /* end of reset */