inherit "players/relgar/temple/main";
#include "/players/relgar/private/mydefs.h"
static object lun;
reset (arg) {
if(!find_living("lunatic")||!lun){
lun = LUNATIC;
move_object(lun,this_object());
} /* end of make lunatic. */
if (arg) return;
set_exits(({
"/players/relgar/temple/entrance","south",
}));
set_short("In front of the altar");
set_long(
"\tYou stand at the north end of the cathedral. There is a large\n"+
"black altar in front of you. A large, upside-down cross hangs above the\n"+
"altar. There are several rows of pews to either side of you that are\n"+
"made of the black marble that makes up the floor tiles and columns of\n"+
"the cathedral. You can see two doors, one to the east and one to the\n"+
"west.\n"
);
set_exits(({
"/d/tempus/w/relgar/entrance","south",
"/d/tempus/w/relgar/tside1" ,"east" ,
"/d/tempus/w/relgar/tside2" ,"west" ,
}));
set_light(2);
set_items(({
"altar#black altar","The large, black altar in front of you has some "+
"reddish streaks in the\nmarble. You wonder why they are red. All the "+
"marble you've ever seen\nso far has been black with white streaks.\n",
"cross","The cross hangs up-side down over the altar. It is made of a dark "+
"black\noak type wood. It also appears to be made of one piece of wood. "+
"From\nall the stories you've heard, it constantly drips blood onto the "+
"altar.\n",
"blood","The blood is dripping constantly from the cross hanging above "+
"the altar.\nThe blood appears to be making the marble of the altar "+
"reddish.\n",
"pews","The several rows on either side of you. They are made of a black "+
"marble\nwith white veins running through it.\n",
"tiles","The tiles here are made of a black marble and have white veins "+
"of\nmarble running through them.\n",
"columns","These columns rise to the ceiling and are made from the same "+
"black\nmarble as the floor tiles and the pews.\n",
})); /* End of Items. */
} /* end of reset */