inherit "players/relgar/temple/main"; #include "/players/relgar/private/mydefs.h" static object lun; reset (arg) { if(!find_living("lunatic")||!lun){ lun = LUNATIC; move_object(lun,this_object()); } /* end of make lunatic. */ if (arg) return; set_exits(({ "/players/relgar/temple/entrance","south", })); set_short("In front of the altar"); set_long( "\tYou stand at the north end of the cathedral. There is a large\n"+ "black altar in front of you. A large, upside-down cross hangs above the\n"+ "altar. There are several rows of pews to either side of you that are\n"+ "made of the black marble that makes up the floor tiles and columns of\n"+ "the cathedral. You can see two doors, one to the east and one to the\n"+ "west.\n" ); set_exits(({ "/d/tempus/w/relgar/entrance","south", "/d/tempus/w/relgar/tside1" ,"east" , "/d/tempus/w/relgar/tside2" ,"west" , })); set_light(2); set_items(({ "altar#black altar","The large, black altar in front of you has some "+ "reddish streaks in the\nmarble. You wonder why they are red. All the "+ "marble you've ever seen\nso far has been black with white streaks.\n", "cross","The cross hangs up-side down over the altar. It is made of a dark "+ "black\noak type wood. It also appears to be made of one piece of wood. "+ "From\nall the stories you've heard, it constantly drips blood onto the "+ "altar.\n", "blood","The blood is dripping constantly from the cross hanging above "+ "the altar.\nThe blood appears to be making the marble of the altar "+ "reddish.\n", "pews","The several rows on either side of you. They are made of a black "+ "marble\nwith white veins running through it.\n", "tiles","The tiles here are made of a black marble and have white veins "+ "of\nmarble running through them.\n", "columns","These columns rise to the ceiling and are made from the same "+ "black\nmarble as the floor tiles and the pews.\n", })); /* End of Items. */ } /* end of reset */