/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main";
#include "/players/relgar/private/mydefs.h"
static object lun;

reset (arg) {
    if(!find_living("lunatic")||!lun){
	lun = LUNATIC;
	move_object(lun,this_object());
    } /* end of make lunatic. */
    if (arg) return;
    set_exits(({
	"/players/relgar/temple/entrance","south",
      }));
    set_short("In front of the altar");
    set_long(
      "\tYou stand at the north end of the cathedral. There is a large\n"+
      "black altar in front of you. A large, upside-down cross hangs above the\n"+
      "altar. There are several rows of pews to either side of you that are\n"+
      "made of the black marble that makes up the floor tiles and columns of\n"+
      "the cathedral. You can see two doors, one to the east and one to the\n"+
      "west.\n"
    );
    set_exits(({
	"/d/tempus/w/relgar/entrance","south",
	"/d/tempus/w/relgar/tside1"  ,"east" ,
	"/d/tempus/w/relgar/tside2"  ,"west" ,
      }));
    set_light(2);
    set_items(({
	"altar#black altar","The large, black altar in front of you has some "+
	"reddish streaks in the\nmarble. You wonder why they are red. All the "+
	"marble you've ever seen\nso far has been black with white streaks.\n",
	"cross","The cross hangs up-side down over the altar. It is made of a dark "+
	"black\noak type wood. It also appears to be made of one piece of wood. "+
	"From\nall the stories you've heard, it constantly drips blood onto the "+
	"altar.\n",
	"blood","The blood is dripping constantly from the cross hanging above "+
	"the altar.\nThe blood appears to be making the marble of the altar "+
	"reddish.\n",
	"pews","The several rows on either side of you. They are made of a black "+
	"marble\nwith white veins running through it.\n",
	"tiles","The tiles here are made of a black marble and have white veins "+
	"of\nmarble running through them.\n",
	"columns","These columns rise to the ceiling and are made from the same "+
	"black\nmarble as the floor tiles and the pews.\n",
      })); /* End of Items. */
} /* end of reset */