#include <mudlib.h>
inherit UNDEAD;
void reset(status arg) {
::reset(arg);
if(arg) return;
set_name("Zombie");
set_gender(0);
set_race("undead");
set_al(-2000);
set_short("A Zombie");
set_long(
"This is a creature of evil and sorcery.\n"+
"Magic has caused this rotted corpse to \n"+
"come back among the living. Its flesh \n"+
"has become sickly and has corroded away\n"+
"from its body leaving pockets of skeletal\n"+
"matter showing through rotted flesh.\n");
set_level(2);
}