#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "destination", "players/admin/cliff2", "direction", "west door", "long", "Not so much a door as a collection of planks nailed together.\n"+ "It looks like it doesn't get used much at all.\n", })); if(arg) return; set_short("Inside cliff"); set_long("You are standing inside the cave in the cliff. There \n"+ "is a fissure in the south wall that you think you might\n"+ "be able to fit through.\n"); set_exits(({ "players/admin/cliff2", "west", "players/admin/l1r2", "south", })); set_weather(1,3,0); set_listen("You hear the sounds of water dripping onto rock coming from\n"+ "deeper within the cave.\n"); set_smell("The smell of Orc's is stronger here than outside.\n"); }