#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("Corridor T-intersection"); set_smell("It smeels like orcs have been here.\n"); set_listen("You hear moaning echoing from further within the cave.\n"+ "Its sounds quite close.\n"); set_long("You are standing at an intersection in the cave. A side passage\n"+ "leasds to the east whilst the corridor continues to the south.\n"+ "Your feet kick up small plumes of dust with every step.\n"); set_items(({ "prints#tracks", "Footprints in the dust. It looks like yours are not\n"+ "the only ones here." })); set_exits(({ "players/admin/l1r9", "south", "players/admin/l1r13", "east", "players/admin/l1r7", "north", })); set_weather(0,1,0); }