#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Corridor T-intersection");
set_smell("It smeels like orcs have been here.\n");
set_listen("You hear moaning echoing from further within the cave.\n"+
"Its sounds quite close.\n");
set_long("You are standing at an intersection in the cave. A side passage\n"+
"leasds to the east whilst the corridor continues to the south.\n"+
"Your feet kick up small plumes of dust with every step.\n");
set_items(({
"prints#tracks", "Footprints in the dust. It looks like yours are not\n"+
"the only ones here."
}));
set_exits(({
"players/admin/l1r9", "south",
"players/admin/l1r13", "east",
"players/admin/l1r7", "north",
}));
set_weather(0,1,0);
}