#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("The long corridor");
set_smell("It smeels like orcs have been here recently.\n");
set_listen("You hear moaning echoing from further within the caves. It\n"+
"sounds like its getting a little closer.\n");
set_long("You are standing in the middle of a natural corridor in the cave\n"+
"system. The floor is dusty and you leave tracks wherever you walk.\n");
set_items(({
"prints#tracks", "Footprints in the dust. It looks like yours are not\n"+
"the only ones here."
}));
set_exits(({
"players/admin/l1r8", "south",
"players/admin/l1r6", "north",
}));
set_weather(0,1,0);
}