#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("The long corridor");
set_smell("The smell of orcs is getting stronger.\n");
set_listen("You hear a moaning echoing from further within the cavern,\n"+
"although you're not sure whats causing it.\n");
set_long("You are in a corridor running north south. The floor is dry and\n"+
"dusty, your feet leaving racks in the soft ground.\n");
set_items(({
"prints#tracks", "Footprints in the dust. Not all of them are yours, some\n"+
"look like they could almost be orcish"
}));
set_exits(({
"players/admin/l1r7", "south",
"players/admin/l1r5", "north",
}));
set_weather(0,1,0);
}