#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("The long corridor"); set_smell("The smell of orcs is getting stronger.\n"); set_listen("You hear a moaning echoing from further within the cavern,\n"+ "although you're not sure whats causing it.\n"); set_long("You are in a corridor running north south. The floor is dry and\n"+ "dusty, your feet leaving racks in the soft ground.\n"); set_items(({ "prints#tracks", "Footprints in the dust. Not all of them are yours, some\n"+ "look like they could almost be orcish" })); set_exits(({ "players/admin/l1r7", "south", "players/admin/l1r5", "north", })); set_weather(0,1,0); }