#include <mudlib.h>
inherit ROOM;
 void reset(status arg) {
	
	if(arg) return;
	set_short("The long corridor");
	set_smell("The orcish stench you've been smelling all along seems to be \n"+
					"getting stronger.\n");
	set_long("You are standing at the northern end of a long corridor leading\n"+
					 "south. The floor is very dusty here, and your feet leave deep\n"+
						"prints wherever you walk.\n");
	set_items(({
		"prints#tracks", "Footprints in the dust. Not all of them are yours, some\n"+
		"look like they could almost be orcish"
	}));
	set_exits(({
	"players/admin/l1r6", "south",
	"players/admin/l1r3", "west",
	}));
	set_weather(0,1,0);
}