#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("The long corridor"); set_smell("The orcish stench you've been smelling all along seems to be \n"+ "getting stronger.\n"); set_long("You are standing at the northern end of a long corridor leading\n"+ "south. The floor is very dusty here, and your feet leave deep\n"+ "prints wherever you walk.\n"); set_items(({ "prints#tracks", "Footprints in the dust. Not all of them are yours, some\n"+ "look like they could almost be orcish" })); set_exits(({ "players/admin/l1r6", "south", "players/admin/l1r3", "west", })); set_weather(0,1,0); }