#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("The long corridor");
set_smell("The orcish stench you've been smelling all along seems to be \n"+
"getting stronger.\n");
set_long("You are standing at the northern end of a long corridor leading\n"+
"south. The floor is very dusty here, and your feet leave deep\n"+
"prints wherever you walk.\n");
set_items(({
"prints#tracks", "Footprints in the dust. Not all of them are yours, some\n"+
"look like they could almost be orcish"
}));
set_exits(({
"players/admin/l1r6", "south",
"players/admin/l1r3", "west",
}));
set_weather(0,1,0);
}