#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"destination", "players/admin/lvl1",
"direction", "east door",
"long", "Not so much a door as a collection of planks nailed together.\n"+
"It looks like it doesn't get used much at all.\n",
}));
if(arg) return;
set_short("The Cliff Base");
set_smell("It smeels like orcs and elves may have been here,\n"+
"but not recently.\n");
set_long("You are standing at the base of a cliff. Rocks little and\n"+
"small litter the ground.\n");
set_items(({
"rock#rocks", "All the rocks have a familiar shape to them. They look \n"+
"they might have been used to fill over the cave enterance."
}));
set_exits(({
"players/admin/l1r29", "east",
}));
set_weather(5,5,5);
}