#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("The cave beginnings");
set_smell("It smells like orcs and elves have been here.\n");
set_long("You stand at the beginnings of a cave, your feet leaving tracks\n"+
"in the dusty floor. You get the feeling that this cave could be\n"+
"quite larger than you first thought.\n");
set_items(({
"prints#tracks", "Footprints in the dust. It looks like yours are not\n"+
"the only ones here."
}));
set_exits(({
"players/admin/l1r2", "north",
"players/admin/l1r5", "east",
"players/admin/l1r4", "south",
}));
set_weather(0,1,0);
}