#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("Inside the cave"); set_smell("It smells like orcs and elves may have been here,\n"+ "but not recently.\n"); set_listen("You hear a soft moaning, caused by air moving through the fissure.\n"); set_long("You are standing inside a cave. The floor is dry and dusty, and\n"+ "your boots leave prints in the soft dust. Little light manages to\n"+ "filter through the fissure, and the cave is dark further on.\n"); set_items(({ "prints#tracks", "Foot prints in the dust. It looks like yours are not\n"+ "the only ones here." })); set_exits(({ "players/admin/lvl1", "north", "players/admin/l1r3", "south", })); set_weather(1,2,0); }