#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Inside the cave");
set_smell("It smells like orcs and elves may have been here,\n"+
"but not recently.\n");
set_listen("You hear a soft moaning, caused by air moving through the fissure.\n");
set_long("You are standing inside a cave. The floor is dry and dusty, and\n"+
"your boots leave prints in the soft dust. Little light manages to\n"+
"filter through the fissure, and the cave is dark further on.\n");
set_items(({
"prints#tracks", "Foot prints in the dust. It looks like yours are not\n"+
"the only ones here."
}));
set_exits(({
"players/admin/lvl1", "north",
"players/admin/l1r3", "south",
}));
set_weather(1,2,0);
}