#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
load_door(({
"direction", "west",
"file", "players/admin/l1r11",
"long",
"A secret door in the west wall.\n",
"key id", "city key",
}));
if(arg) return;
set_short("The Cliff Base");
set_smell("It smeels like orcs and elves may have been here,\n"+
"but not recently.\n");
set_long("You are standing at the base of a cliff. Rocks little and\n"+
"small litter the ground.\n");
set_items(({
"rock#rocks", "All the rocks have a familiar shape to them. They look \n"+
"they might have been used to fill over the cave enterance."
}));
set_weather(5,5,5);
}