#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "players/admin/l1r18",
"secret door",
3,
"long", "A secret door in the east wall",
"key id", "city key",
"secret door finders", ({}),
"direction", "east",
}));
if(arg) return;
set_short("The Cliff Base");
set_smell("The stench of orcs pervades the hall.\n");
set_listen("You think you hear murmuring coming from behind the east wall");
set_long("You are standing at the base of a cliff. Rocks little and\n"+
"small litter the ground.\n");
set_items(({
"prints#tracks", "Footprints in the dust. It looks like yours are not\n"+
"the only ones here, with one set leading towards the east wall."
}));
set_exits(({
"players/admin/l1r12", "south",
"players/admin/l1r10", "north",
}));
set_weather(5,5,5);
}