#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "players/admin/l1r18", "secret door", 3, "long", "A secret door in the east wall", "key id", "city key", "secret door finders", ({}), "direction", "east", })); if(arg) return; set_short("The Cliff Base"); set_smell("The stench of orcs pervades the hall.\n"); set_listen("You think you hear murmuring coming from behind the east wall"); set_long("You are standing at the base of a cliff. Rocks little and\n"+ "small litter the ground.\n"); set_items(({ "prints#tracks", "Footprints in the dust. It looks like yours are not\n"+ "the only ones here, with one set leading towards the east wall." })); set_exits(({ "players/admin/l1r12", "south", "players/admin/l1r10", "north", })); set_weather(5,5,5); }