#include <mudlib.h>
inherit MONSTER;
void reset(status arg) {
object obj;
::reset(arg);
if(!present("necklace")) {
obj = clone_object(CLOTHING);
obj -> set_name("necklace");
obj -> set_short("A dirty necklace");
obj -> set_long("What was once a lovely gold necklace is now dirty and \n"+
"dusty. It looks badly treated and worth very little. \n");
obj -> set_value(200);
obj -> set_weight(1);
move_object(obj, this_object());
init_command("wear necklace");
}
if(arg) return;
set_name("greeli");
set_race("human");
set_alias("thief");
add_class("thief");
add_class("mage");
load_spells(90, ({ "magic missile", "chill touch",
"acid arrow", "charm person", "bbb", "cone of cold", }));
add_class("fighter");
set_gender(1);
set_short("Greeli the thief");
set_alignment(100);
set_long(
"Greeli's scar pocked face peers out from his soiled ragged cloak, \n"+
"his eyes weepy and tired with sickness. Although Greeli is but a \n"+
"beggar, he is a skilled thief as well.\n");
set_level(8);
set_steal_chance(20);
load_chat(12, ({ "Greeli says: Hey, gimme some coppers.\n",
"Greeli sneazes into his hands.\n",
"Greeli picks his nose.\n",
"Greeli asks: Eh, gimme one of those pal?\n",
}));
load_a_chat(15,({ "Greeli says: Gimme a break.\n",
"Greeli exclaims: Bugger off!\n",
"Greeli bursts out into tears!\n",
"Greeli kicks you in the ribs.\n",
"Greeli tries to hide in the shadows.\n",
}));
add_money(500);
}