/* Gardens of the Clerists Tower
* Angel, October 1993.
*/
#define PATH "room/city/cleric"
inherit "inherit/room2";
reset(arg) {
if(arg) return;
set_weather(1, 4, 0);
set_short("the gardens of the high clerists tower");
set_long(
"All about the fragrance of flowers in full bloom delight your \n"+
"senses. A pagoda of simple pine stands above you, prodiving a \n"+
"a little shelter from the sun during the day, but allowing for \n"+
"those who study the stars to watch them during the night. Vines \n"+
"of ivy cling to it tightly giving the garden an old quaint look.\n");
set_items(({
"flowers", "Many types of flowers are grown here by the clerics",
"pagoda", "A frame work of wood stands about you in a simple design",
"wood#pine#frame#frame work",
"The pagoda appears to be made from pine, and has ivy growing all "+
"over it",
"ivy#vines#ivy vines",
"Ivy grows all over the pagoda erected around the garden"
}));
set_night_items(({
"moon", "The moon is full tonight",
"stars", "The stars twinkle as you watch them"
}));
set_day_items(({
"sun", "Do you want to go blind?",
"clouds", "One of them looks like a big elephant",
"rain", "It looks very wet"
}));
set_exits(({
PATH +"/garden5", "north",
PATH +"/hall4", "south",
PATH +"/garden9", "east",
PATH +"/garden7", "west"
}));
set_smell("You smell the wonderful fragrance of beautiful flowers");
}
init() {
::init();
add_action("pick", "pick");
}
pick(string str) {
if(str == "flowers" || str == "flower") {
write("You shouldn't do that. The clerical gardiners might object.\n");
return 1;
}
return;
}