/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* wall street #5 */
#include <mudlib.h>

#define PATH	"d/coronos/w/angel/city/streets/"
#define MONST	"d/coronos/w/angel/city/monst/"

inherit ROOM;

void reset(status arg) {
  object ob;
  int ii;

  if(!random(4) && !present("guard")) {
    for(ii=0; ii<3; ii++) {
      ob = clone_object(MONST+"guard1");
      move_object(ob, this_object());
    }
  }

  if(arg) return;
  set_short("wall street");

  set_long(
"\tWall Street\n"+
"The outer wall stands strong to the north of this long grey stone  \n"+
"street. Along the south side are small residential buildings, some \n"+
"several stories high, but most of simple design, reflecting the    \n"+
"family nature of this part of Ille Coronos. The majority of people \n"+
"who live here are obviously simple citizens. ");

  set_items(({
	"street", "You stand on Wall Street.\n",
	"stone#stones",
	"The stones are large slabs of grey rock, hand carved by "+
	"dwarven stonemasons.\n",
	"buildings",
	"This is the residential part of Ille Coronos, where the \n"+
	"families of the guard, merchants, and other people live \n"+
	"under the lawful reign of The Circle.\n",
  }));



set_day_desc("The sun shines on\nyou as you walk along here.\n");
  set_day_items(({
"sun#sun shine",
	"Do you want to go blind?!\n",
  }));

  set_night_desc(
"There are tall bronze\n"+
"torch sconces which cast light into the street, keeping it safe.  \n"+
"Lights from the houses shine through their small windows.\n");

  set_night_items(({
"torch#torches",
	"The light flickers, casting dancing shadows onto the road.\n",
	"windows",
	"The windows in the houses have their curtains drawn, making\n"+
	"it impossible to see inside.\n",
	"light",
	"The light from the windows looks inviting.\n",
  }));

  set_weather(2, 4, 0);

  set_exits(({
	PATH+"gate1", "east",
	PATH+"wall4", "west",
  }));
}