/* ILLE CORONOS */
#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/streets/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("the Main Street of Ille Coronos");
set_long(
"\tMain Street.\n"+
"The grand North Gates stand tall against the might of the outside \n"+
"wall. Main street runs north and south through the middle of Ille \n"+
"Coronos; a fine road of gigantic grey stone slabs, carved by the \n"+
"careful hands of dwarvish stonemasons. To the far south a garden \n"+
"blooms behind the inner wall.\n");
set_night_desc(
"Tall bronzed torch stands shed light here beside the road side gates.\n");
set_night_items(({
"torch#stands#torch stands",
"Flaming torches shed light into the square",
"flame#fire#flames", "It looks like the torch is on fire"
}));
set_items(({
"road#stones#slate stones",
"A road of large grey stones. It would have taken a whole army\n"+
"of stone masons to lift this slab into place. It is rumoured \n"+
"that dwarves were the architects of this road.\n",
"wall#city wall",
"The north wall of the city that keep intruders out",
"inner wall",
"The inner wall of the city, used primarily for defense in the "+
"case of war.\n",
}));
set_weather(1,1,0);
set_exits(({
PATH+"gate1", "north",
PATH+"main2", "south",
}));
}