/* ILLE CORONOS */ #include <mudlib.h> #define PATH "d/coronos/w/angel/city/streets/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; void reset(status arg) { if(arg) return; set_short("the Main Street of Ille Coronos"); set_long( "\tMain Street.\n"+ "The grand North Gates stand tall against the might of the outside \n"+ "wall. Main street runs north and south through the middle of Ille \n"+ "Coronos; a fine road of gigantic grey stone slabs, carved by the \n"+ "careful hands of dwarvish stonemasons. To the far south a garden \n"+ "blooms behind the inner wall.\n"); set_night_desc( "Tall bronzed torch stands shed light here beside the road side gates.\n"); set_night_items(({ "torch#stands#torch stands", "Flaming torches shed light into the square", "flame#fire#flames", "It looks like the torch is on fire" })); set_items(({ "road#stones#slate stones", "A road of large grey stones. It would have taken a whole army\n"+ "of stone masons to lift this slab into place. It is rumoured \n"+ "that dwarves were the architects of this road.\n", "wall#city wall", "The north wall of the city that keep intruders out", "inner wall", "The inner wall of the city, used primarily for defense in the "+ "case of war.\n", })); set_weather(1,1,0); set_exits(({ PATH+"gate1", "north", PATH+"main2", "south", })); }