/* ILLE CORONOS - GATE 1 (north gate) */ #include <mudlib.h> #define PATH "d/coronos/w/angel/city/streets/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; void reset(status arg) { int i; if(!present("guard")) { for(i=0; i<4; i++) { move_object(clone_object(MONST+"guard1"),this_object()); } } load_door(({ "file", PATH+"nroad1", "direction", "north gate", "key id", "city key", "long", "A huge set of large iron gates, standing about 30 feet tall.\n", })); if(arg) return; set_short("the North Gate of Ille Coronos"); set_long( "\tNorth Gate.\n"+ "Main street comes to an end here in the north part of Ille Coronos.\n"+ "A fine road of large slate stones, carved with careful hands leads \n"+ "away to the south. The North Gate is the main defense against \n"+ "possible attacks from the northern realms and the Drow. To the \n"+ "south are the city gardens, and beyond it, the inner wall. \n"); set_night_desc( "Tall bronzed torch stands shed light here beside the grand gates.\n"); set_night_items(({ "torch#stands#torch stands", "Flaming torches shed light into the square", "flame#fire#flames", "It looks like the torch is on fire" })); set_items(({ "road#stones#slate stones", "A road of large grey stones. It would have taken a whole army\n"+ "of stone masons to lift this slab into place. It is rumoured \n"+ "that dwarves were the architects of this road.\n", "inner wall#wall#city wall", "The inner wall of the city that keep intruders out", "garden#gardens", "The gardens of Ille Coronos were designed by Aurora Shadowborne,\n"+ "a member of The Circle. Her hands governed the beautification \n"+ "of the city with the aid of Princess Tilshannar.\n", })); set_weather(1,1,0); set_exits(({ "d/coronos/w/angel/city/gardens/garden1", "south", PATH+"wall5", "west", PATH+"wall6", "east", })); }