/* ILLE CORONOS - GATE 1 (north gate) */
#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/streets/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
int i;
if(!present("guard")) {
for(i=0; i<4; i++) {
move_object(clone_object(MONST+"guard1"),this_object());
}
}
load_door(({
"file", PATH+"nroad1",
"direction", "north gate",
"key id", "city key",
"long",
"A huge set of large iron gates, standing about 30 feet tall.\n",
}));
if(arg) return;
set_short("the North Gate of Ille Coronos");
set_long(
"\tNorth Gate.\n"+
"Main street comes to an end here in the north part of Ille Coronos.\n"+
"A fine road of large slate stones, carved with careful hands leads \n"+
"away to the south. The North Gate is the main defense against \n"+ "possible attacks from the northern realms and the Drow. To the \n"+
"south are the city gardens, and beyond it, the inner wall. \n");
set_night_desc(
"Tall bronzed torch stands shed light here beside the grand gates.\n");
set_night_items(({
"torch#stands#torch stands",
"Flaming torches shed light into the square",
"flame#fire#flames", "It looks like the torch is on fire"
}));
set_items(({
"road#stones#slate stones",
"A road of large grey stones. It would have taken a whole army\n"+
"of stone masons to lift this slab into place. It is rumoured \n"+
"that dwarves were the architects of this road.\n",
"inner wall#wall#city wall",
"The inner wall of the city that keep intruders out",
"garden#gardens",
"The gardens of Ille Coronos were designed by Aurora Shadowborne,\n"+
"a member of The Circle. Her hands governed the beautification \n"+
"of the city with the aid of Princess Tilshannar.\n",
}));
set_weather(1,1,0);
set_exits(({
"d/coronos/w/angel/city/gardens/garden1", "south",
PATH+"wall5", "west",
PATH+"wall6", "east",
}));
}