/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* frost brand +3/ +6 */


#include <mudlib.h>
inherit MAGIC_WEAPON;

static status shedding_light;

void reset(status arg) {
  if(arg) return;

  set_name("longsword");
  set_short("A fine longsword");

  set_protection("fire");
  set_long(
"This fine steel longsword was forged at the city of Ille Coronos. It \n"+
"bears the symbol of the Black Guard encompassed by a circle. The blade \n"+
"also bears runes of some description along the blade.\n");

  set_enchanted(1);
  set_wc(16); /* +3 longsword */
  set_weight(6);
  set_value(4000);
  set_length(42);
  set_type("slash");
  set_alias("runes");
  set_plural("longswords");
  set_read("The runes are magical and look somewhat like snow flakes.\n");
  set_info("This is a frost brand sword, designed to slay those \n"+
           "creatures that use or dwell in firery places. It also\n"+
           "sheds light in arctic regions.\n");
  set_hit_func(this_object());
  enable_commands();
  set_heart_beat(1);

}



int weapon_hit(object ob) {

  if(ob->query_spell_immune("fire")) {
    tell_object(environment(), "Your "+query_name()+" glows a "+
    "brilliant white!\n");
    return 3;  /* which makes it a total of +6 vs. cold using */
  }
  return 0;
}

void heart_beat() {
  object ob;

  ob = environment();

  if((string)environment(ob)->query_climate() == "arctic") {
    if(query_wielded() && !shedding_light) {
      tell_object(ob, "Your "+query_name()+" starts to shed a soft glow...\n");
      shedding_light = 1;
      adj_light(1);
    }
  }
  else {
    if(query_wielded() && shedding_light) {
      tell_object(ob, "Your "+query_name()+" stops glowing...\n");
      adj_light(-1);
      shedding_light = 0;
    }
  }
}