#include <mudlib.h> inherit MONSTER; void reset(status arg) { ::reset(arg); if(arg) return; set_name("wombat"); set_short("A large wombat"); set_long( "A furry, chubby critter that seems to be scanning the ground \n"+ "before him with little squinted eyes. His fur is a light brown \n"+ "and full of dirt. He moves with a slight waddle and occasional \n"+ "soft grunt.\n"); set_gender(1); set_level(3); set_race("marsupial"); set_wc(6); set_ac(4); set_hp(60); load_chat(6, ({"Wombat searchs the ground.\n", "Wombat bumps his nose on a rock he didn't see.\n", "Wombat begins to dig at the ground with long, sharp claws "+ "sharp claws.\n", "Wombat begins to dig at the earth with long, sharp claws \n"+ "but seems to loose interest quickly and stops.\n", })); set_domain("garden"); load_a_chat(7,({"Wombat tries to dig a quick burrow for escape!\n", "Wombat rips at your legs with sharp claws.\n", })); set_dead_ob(this_object()); } void monster_died() { object obj; tell_room(environment(), "Wombat falls over with a thud!\n"); }