#include <mudlib.h>
inherit MONSTER;
void reset(status arg) {
::reset(arg);
if(arg) return;
set_name("wombat");
set_short("A large wombat");
set_long(
"A furry, chubby critter that seems to be scanning the ground \n"+
"before him with little squinted eyes. His fur is a light brown \n"+
"and full of dirt. He moves with a slight waddle and occasional \n"+
"soft grunt.\n");
set_gender(1);
set_level(3);
set_race("marsupial");
set_wc(6);
set_ac(4);
set_hp(60);
load_chat(6, ({"Wombat searchs the ground.\n",
"Wombat bumps his nose on a rock he didn't see.\n",
"Wombat begins to dig at the ground with long, sharp claws "+
"sharp claws.\n",
"Wombat begins to dig at the earth with long, sharp claws \n"+
"but seems to loose interest quickly and stops.\n",
}));
set_domain("garden");
load_a_chat(7,({"Wombat tries to dig a quick burrow for escape!\n",
"Wombat rips at your legs with sharp claws.\n",
}));
set_dead_ob(this_object());
}
void monster_died() {
object obj;
tell_room(environment(), "Wombat falls over with a thud!\n");
}